that makes two, im sure spieg would be in as well
Quote:
Ace of SpadesLord of Wolves
- No longer two-taps when paired with One-Eyed Mask's Vengeance perk if the victim has at least 4 resilience.
- Memento Mori restored to 6 bullets, but bullets are now lost on stow.
Sleeper Simulant
- Release the Wolves perk can now be activated on special reload instead of on kill.
- Normal burst damage decreased by 20%.
- Release the Wolves non-precision damage decreased by 23%; precision damage decreased by 34%.
Sturm and Drang
- Reduced bounce damage against bosses, minibosses, and vehicles by 95%.
- Reduced precision multiplier, but increased base damage by 66%.
- This change results in precision shots dealing approximately the same damage as before, but you are punished less for landing non-precision shots.
Whisper of the Worm
- Storm and Stress max overcharge rounds increased to 99.
- "Sturm Overcharge" buff text now displays the number of overcharge rounds.
- Overcharge damage increased by 100% in PvE.
- Fixed an issue where a 10% precision damage bonus remained on Sturm when it had used all its overcharge rounds.
Luna's Howl/Not Forgotten
- White Nail perk now loads the magazine from reserves.
- Increased ammo reserves to max 18 without armor perks.
- Fixed an issue where White Nail would fail to activate under certain network conditions.
Fusion Rifles (Non-Exotic)
- RPM changed to 150; damage was adjusted to match other 150 RPM (lightweight) Hand Cannons.
- These weapons still retain the Precision sub-archetype benefits and firing animation.
- Magnificent Howl has been reworked.
- Rapidly landing two precision hits now increases damage and range on your next shot.
- The damage increase affects only non-precision damage, but the bonus range is applied regardless.
- Fixed an issue where Magnificent Howl would be slow to activate under certain network conditions.
Damage increased against PvE combatants:Exotic Fusion Rifles
- High-impact increased by 30%.
- Precision increased by 44%.
- Adaptive increased by 44%.
- Rapid-fire increased by 47%.
Note: Changes to Exotic Fusion Rifles are due to archetype tweaks and not direct changes; most of these are minor.
JtunnMerciless
- Changes affect PvE damage only.
- Impact damage increased by 10%.
- Detonation damage reduced by 15%.
- DOT damage increased by 10%.
- This results in an overall 5% increase in total damage.
Telesto
- Damage of first bullet at slowest charge time increased by 30%, which decreases as the weapon reaches its fastest charge time. Damage at the fastest charge time is unchanged.
Submachine Guns
- Impact damage increased by 49%.
- Detonation increased by 3%.
- This is an overall damage increase of 4%.
Dev Commentary: These changes apply to hipfire only, and do not impact accuracy. The goal of this change was to enhance the feeling of shooting an SMG. We've added a random fire pose that will add variation and make the gun feel a little more unstable and lively in your hands. We've also added a progressive fire animation that will give your Guardian a feeling of gripping and controlling the more active weapon during sustained fire.
- Minor adjustment to idle pose for SMG archetype to help set it apart from the rifle archetypes.
- Updated firing animations to better reflect the shooting experience of an SMG.
SwordsGeneral
- General
- Ammo capacity increased to a max of 70.
- Starting ammo increased by 10.
- Black Talon
- Ground and aerial projectile ammo cost increased from 3 to 4.
- Adaptive Frame
- Ground uppercut ammo cost increased from 3 to 4.
- Aggressive Frame
- Now lunge at target with their aerial light attack.
- Light attack consolidated into a single damage event.
- Slam attack consolidated into a single damage event.
- Slam attack ammo cost increased from 3 to 4.
- Lightweight Frame
- Tuned damage output.
- Ground light attack increased by 17%.
- Aerial light attack decreased by 21%.
- Ground dash attack increased by 87%.
- Aerial dash attack increased by 78%.
- No ammo aerial light attack decreased by 49%.
- All other no-ammo attacks decreased by 15%.
- Ground dash attack ammo cost increased from 2 to 3.
Armor
- Fixed an issue where magazine-size indicators didn't display the proper arrows when changing magazine perks on the Breath of the Dragon and Trackless Waste SMGs.
- Truesight's "weakened" enemy highlight or glowing will no longer appear to flicker erratically.
Super-Generating Exotic ArmorGemini Jester
- Skull of Dire Ahamkara, Orpheus Rigs, and Phoenix Protocol now grant Super energy back on diminishing returns, making it rarer to get a full Super back.
- Shards of Galanor and Ursa Furiosa had their Super gain caps reduced to be in parity with other Super Exotic changes.
- Adjusted amount of Spectral Blade Super restoration when defeating enemies with Gwisin Vest.
- 1 PvP kill = 11.1% 8.3%
- 2 PvP kills = 19.1% 12.5%
- 3 PvP kills = 20.8% 14.2%
- 4 PvP kills = 21% 15.8%
- 5 PvP kills = 21% 16.7%
- 1 Dreg kill = 7% 11.1%
- 2 Dreg kills = 17.7% 14.3%
- 3 Dreg kills = 20% 16.5%
- 4 Dreg kills = 20.9% 16.9%
- 5 Dreg kills = 21% 17.1%
- Minor adjustments to the Heavy Ammo Finder perk.
Aeon Gauntlets
- Increased duration of disorient and no-radar effects by 0.5 seconds.
Abilities
- Potency of energy given by Aeon Arms increased for all classes.
- Titans now trigger Aeon Arms off of melee kills instead of barricade, and they receive melee energy.
- Visual effects on Aeon Gauntlets altered for all classes to distinguish between a player whose energy is full or not.
- Fixed an issue where "Six-Shooter" refunds a bullet when destroying Titan barricades.
- Fixed an issue where "Entropic Pull" melee and "Devour" melee were applying a physics impulse that pushed enemies away.
- Fixed an issue where using Chaos Reach with Geomag Stabilizers could sometimes lead to weapons disappearing.
- Fixed an issue where players could gain full grenade energy when canceling out of a Nova Warp Super.
- Fixed an issue where Combination Blow's melee damage buff was buffing the Arc Staff Super in PvP environments.
- Note: This was addressed for PvE in a previous update.
- Moving between overlapping Wells of Radiance no longer lead to removing the buff earlier than expected.
Beezy2389 said:
Man I'm spamming this thread it feels like.
But if you guys have a Playstation Plus membership and haven't tried or don't own Borderlands 2. You can get it for free this month as part of the Handsome Collection (Borderlands 2 and Borderlands: The Pre-Sequel). No you don't have to have played the original. It feels a lot like Destiny if they went for a cartoony, more comedic style.
Beezy2389 said:
Didn't they adjust the difficulty down for worlds first so that light level grinding didn't necessarily matter? I think it's supposed to get harder.