Bungie is taking a blasting on reddit today. This week's TWAB did not go over well
redbaron788 said:
About trials still being held off?
titanmaster_race said:redbaron788 said:
About trials still being held off?
Seems to be about a lot of things, but trials still being kept out until at least season 8 seems to be in the center of things.
As much as I love destiny, I'm siding with the frustration camp. The lack of transparency from the devs is really just getting old. If they've indeed put the bulk of their people on destiny 3 development as opposed to destiny 2 content (which is highly likely), I think just about all of us would be ok with that, but instead of telling us and being honest about the fact that destiny 2 content is less of a priority than creating destiny 3, we hear nothing..... The amount and quality of the season pass content has been a disappointment at best, and 4 weeks away from the season of the drifter, we have no clue what is actually coming with the season. Exotic drop rates are still awful, seals are locked behind infuriating RNG gates (I still have not had a single drop of the dreaming city ship, sparrow, or ghost shell across any of my three characters), and the loot pool of a looter shooter game is rather shallow.
I love the world of destiny that Bungie has created, but I'm pretty much done with D2.
JRC0811 said:
I'm in need of the prestige raid to finally platinum the game if there is still room! Be nice to get the band back together and play a bit again!
redbaron788 said:
Alright so far we got:
Red
Beezy
Kill (that's a name I've not heard in a long time)
Boomer
Mid
Looks like we need one more to jump back in with us next week.
Who amongst the rest of you shall forsake the Anthem?
redbaron788 said:
Right, how does Thursday night 9/8c work for y'all?
That completely changes mote deposit strategy and super strategy for round 1 and 2Beezy2389 said:
Some big changes to Gambit in the next season
- Changed the third round of Gambit to a Primeval rush sudden death. This will speed up Gambit matches overall and add a change of pace to the final round.
- Overhauled how we choose the invader spawn location and increased the number of invader spawn points for each map. This should greatly reduce the chances of spawning very near or in direct line of sight of an enemy Guardian.
- Implemented Idle Protection which means that players that remain dormant for too long will not receive end-of-match rewards or Infamy points.
- The Triumph "Light vs. Light" can now be progressed by killing any Guardian using a Super, not just invaders. This makes attaining the Dredgen title a less daunting task.
- Adjustments to Blocker types by deposit tier:
- Small Blocker = Taken Goblin with less health than the previous Phalanx.
- Medium Blocker = Taken Captain with more health than the previous Knight.
- Large Blocker = Taken Knight with more health than the previous Ogre.
Edit: also biggest news is Hunter's will be able to see their entire cloak when inspecting it.