gomerschlep said:
Not really, If you can alter attributes in a host like Delores did with Teddy, I'd assume you could just turn up your groups shooting and combat skills to 11 and **** some **** up.
Altering the host's attributes is all well and good, but that shouldn't make the strike teams complete idiots. If anything, it should make for more enthralling gun battles and interactions. Instead, the humans continue to be ill-prepared and just seem to be sitting ducks. The strike team in this episode fell for the response team ambush so easily ("ooh, pile of naked bodies, let's
all approach it without clearing the area, this doesn't look suspicious at all") and because they only travel in a blob formation, they get mowed down easily in a matter of seconds.
Also, the guard at the end that's killed by Fordnard. At that point, every human should have a very low index of suspicion for whether an unidentified person is a hostile host ("host-ile"?). Yet, even after displaying suspicious host-like behavior in a tense situation, the mercenary
still ends up getting killed despite having his weapon pointed directly at Fordnard and Fordnard needing to stoop down and pick up the gun off the ground to kill him.
Things like this can be mind numbingly frustrating at times for me when watching the show, but overall though it's a small point of contention. I'll keep watching and loving the show regardless.
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