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10 weapons parts per exotic node, plus 10 to infuse each time quickly adds up.
I just find it hard to believe that people somehow, at the start of an expansion, have so many weapons parts to burn that they're burning them on faction rep. Reducing weapon parts drop just adds to the grind for the majority of players... having to grind just leads to burnout faster.
I had over 1000 weapon parts and armor materials just on my warlock but my time played is off the charts so there's that. Weapons and armor used to be much worse. Legendarys and exotics took 25 per node.
That was my point... only the hardcore wouldn't be affected by the change. Going to assume you're an exeoutlier and not the norm. Reducing material drops to increase the grind is a dumb change.
except you missed one huge piece of information there.
The requirements for weapon parts and armor parts now are SIGNIFICANTLY lower than what they were in year 1. In year 1 I was constantly hurting for materials, and actually did have to deliberately grind for them.
When TTK rolled around though that dynamic changed dramatically, and even without playing markedly more than I was before I'm pilling up excess parts and shedding them off for rep.
Bungie tried to make the game "less grindy" in year 2, but went to far. Now they're taking steps to dial it back and make the gameplay more balanced.
materials SHOULDN'T be in such excess that they don't mean anything. If you didn't have to actively manage their levels, and yes, occasionally grind for them, they wouldn't have any real value or significance to the game.
I'm hardly a "hardcore" gamer, but even I realized within the first few days of TTK that the game was much more "casual" friendly than it was at the launch of vanilla.
A game like this needs balance though.