*****Official Destiny Year Two PS4 Thread*****

269,628 Views | 3270 Replies | Last: 8 yr ago by TexasAggie_02
bevokilla
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AG
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I am definitely down to do the HM Golgoroth challenge, just not tonight. Going to Sherpa some first-timers through VoG!

We've got 3 so far, need 3 more. Anyone interested? One of my 2 buddies is also an Aggie, if that helps. Planning to start around 7:30ish.


1. mid9012
2. charliebrandon24
3. asmo2150
4. ????
5. ????
6. ????
If you could be a doll and save the Atheon CP on an alt for me (brisketsangwich) I might love you forever.

EDIT: or the Exotic chest so I can share it with Tradition

Which CP is the exotic chest? I could get the Atheon CP on one alt and the exotic on another.
Right before Gorgon after the huge jump down
MBAR
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AG
Did they fix the Sprint Cooldown?? WOAH
MBAR
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AG
I know everyone is excited about MIDA, but my first exotic will be the Armantarium.
MBAR
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AG
3 of coins now usable in crucible. Nice!
Mr.KyleReed
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AG
is there a specific time that SRL starts?
Mr.KyleReed
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AG
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3 of coins now usable in crucible. Nice!
mid90
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AG
Will do braj
mid90
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AG
1%


lol bungie

quote:
Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
Beau Holder
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AG
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I know everyone is excited about MIDA, but my first exotic will be the Armantarium.
Two suppressors, incendiaries or lightnings.
mid90
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AG
Strategy for Golgoroth challenge: https://www.reddit.com/r/DestinyTheGame/comments/3vxudg/golgoroth_challenge_single_orb_guidefaq/
mid90
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AG
According to reddit, the guaranteed loot drops for HM Golgoroth challenge are:


  • 320 armor piece (NOT a helmet)
  • 310 armor piece (NOT a helmet)
  • 320 artifact
  • Calcified fragment
  • normal Golgoroth loot
mid90
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AG
The fact that one of the guaranteed 320 drops is another artifact is dumb as crap. That's what they gave us last week.
bevokilla
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quote:
New!

  • The SRL event is live in the Tower until December 29th
  • Talk to Amanda Holliday to get started on Sparrow Racing Quests and Bounties
  • Race to unlock new SRL rewards
  • Check out Eververse for a new stock of items
Classes
General

  • Fixed some issues where the player could sometimes get stuck in a slow sprint speed
  • Players can now use charged melee attacks while tethered by Hunter's Shadowshot ability
Titan
An in-depth overview of Titan changes
Sunbreaker
Melee

  • Titan Melee: Extended Titan Melee range (+12.5%)
  • Sunstrike: Decreased DOT Time (6.5s -> 5.5s)
Super

  • Hammer of Sol: Reduced Damage Resistance during Super (-9.09%)
  • Hammer of Sol: Slowed Hammer travel speed by (-1.32%)
  • Hammer of Sol: Reduced the ability to create never ending chain of explosions
Passives

  • Forgemaster: Reduced Splash damage detonation radius multiplier) (-20%)
  • Flameseeker: Turned down Hammer tracking bonus (-25%)
  • Flameseeker: Removed +1 Recovery, and +1 Agility stat bonuses
  • Fleetfire: Addeded +1 Agility stat
  • Firekeeper: Added +1 Recovery stat
  • Cauterize: Added cooldown (0s->3s)
Movement

  • Catapult Lift: Faster Initial velocity (+5%)

Striker
Melee

  • Titan Melee: Extended Titan Melee range (+12.5%)
  • Storm Fist: Increased base damage (+18.2%)
  • Overload: Now also provides faster melee recharge (+50%)
  • Discharge: Additional Damage (+7.69%)
  • Discharge: Changed AOE to spherical shape
  • Amplify: Increased Super energy bonus (+30%)
Passives

  • Headstrong: Now also provides Faster Sprint
  • Transfusion: Improved cooldown (5s->2s)
  • Unstoppable: Now provides +2 Armor (+1 additional)
  • Unstoppable: Increased damage resistance (+25%)
  • Juggernaut: Improved Shield health (+14.3%)
  • Juggernaut: Now works when airborne
Movement

  • Catapult Lift: Faster Initial velocity (+5%)

Defender
Melee

  • Titan Melee: Extended Titan Melee range (+12.5%)
Super

  • Ward of Dawn: Recharged Grenade and Melee Abilities on Super cast
Movement

  • Catapult Lift: Faster Initial velocity (+5%)

Weapons
An in-depth overview of Weapon changes
Auto Rifles

  • Small increase to base damage
  • Low RoF (Suros Regime, An Answering Chord): 3% increase from previous base damage
  • Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% increase from previous base damage
  • High RoF (Arminius-D, Necrochasm): 4% increase from previous base damage
Pulse Rifles

  • Reduced base damage
  • Low RoF (The Messenger, Spare Change): 9% reduction from previous base damage
  • Med RoF (Hawksaw, No Time To Explain, Red Death): 8% reduction from previous base damage
  • High RoF (Bad Juju): 8% reduction from previous base damage
  • Highest RoF (Grasp of Marok): 2% reduction from previous base damage
  • Reduced damage falloff to start between Auto Rifle and Hand Cannon ranges
  • A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon
  • A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon
  • Increased base damage against AI combatants by roughly 5%
Hand Cannons

  • Increased ADS Accuracy for more reliable shooting at close to medium range
Shotguns

  • Reduced damage falloff to start at melee lunge ranges
  • Low range falloff starts at standard melee lunge
  • High range falloff starts at Blink Strike lunge
  • Final damage falloff extends 0.5 meters longer for a smoother drop
  • Slower ready/put away time for all shotguns
  • Additional recoil on weapon fire for all Stability values
  • Slower reload speed for all Reload stat values
  • Slower time to Aim Down Sights speed for all shotguns
  • Slower movement speed when shotgun is held. Walk and Aim Down Sights movement is affected. Sprint is unaffected
  • Add 2 frames delay when firing out of sprint
  • Increased base damage against AI combatants by roughly 5%
  • Fixed *Kneepad *perk on Hakke shotguns
Fusion Rifles

  • Increased Charge Speed on fast charging Fusion Rifles. Reduce burst damage to compensate
  • Fusion rifles behave more predictably based on player state
  • Reduced Hip Fire Stability for all fusions
  • Increased ADS and Crouched Stability for all fusions
  • Reduction in carried inventory for all fusion rifles
  • 10% increase to PvE damage bonus to offset
Sniper Rifles

  • Extended Sniper Rifle damage falloff so damage only reduces on very long range shots
  • Luck in the Chamber on Omolon Sniper Rifles now only buffs precision damage

Sidearms

  • Increased ready speed for all Sidearms

Swords

  • Arc and Void sword guard abilities can now survive a single Hammer of Sol

Exotics
The First Curse

  • The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active
  • +25 to First Curse base range
  • Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost
  • Boost to Imprecation base range and Magazine Size
Hawkmoon

  • Reduced base Range by 20
  • Lucky bullets from Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x bonus damage)
The Chaperone

  • Reduced base damage. Increase precision damage scalar.
Dragon's Breath

  • Remove Pyromancer and Tripod perks
  • Replaced with Surplus and Who's Next
  • Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
  • Hold to trigger to fire, release trigger to detonate
  • Detonation drops a Solar Damage napalm canister
  • Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory
Fabian Strategy

  • Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier
  • Front Lines now increases the base Rate of Fire stat to highest speed
  • Damage per bullet is offset to match the High RoF archetype
  • Remove Extended Mag perk and replaced with Flared Magwell
  • Remove Small Bore perk and replaced with Rifled Barrel
  • Increased base Reload and base Stability on the weapon to help offset the benefits the removed stat upgrade were providing
Black Spindle

  • Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope) and replaced with Barrel upgrades
Super Good Advice

  • Reduced chance that SGA returns ammo on missed shot by 20%
  • Added a chance for SGA to pull inventory ammo into magazine on landed shot

Sleeper Simulant

  • Maximum inventory ammo buffed (from 7 -> 9)
  • Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)
  • Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks
Armor
General

  • Exotic Collector's Edition class armor may now be Infused and now has the Life Exotic perk to permit use with other Exotic Armor
  • Fixed an issue where some Rare Leg armor was not granting its bonus ammo perks to certain exotics
  • Fixed an issue where the Warlock Helm armor Salicin Fen II so it no longer uses a leg armor talent grid
Exotics
Taikonaut

  • No longer turns off tracking for rocket launchers that have tracking

ATS/8 Tarantella

  • Arc Damage Reduction applies to vehicles

Achlyo****e Symbiote

  • Time you can have golden gun active is reduced

Nothing Manacles

  • Slightly turned down the tracking on the scatter grenade

No Backup Plans

  • Shotgun activating force barrier only works for defender titans

Skull of Dire Ahamkara

  • Has been added to the Exotic Blueprint Collection
Activities
Hive Ship

  • Various chests around the Hiveship will now grant Hadium Flakes instead of Wormspore

Strikes

  • Will of Crota strike has been added to the Vanguard Strikes and Vanguard Heroic Strikes playlists

Nightfall

  • Nightfalls now awards +500 Vanguard Rep on first completion per character per week
Crucible
General

  • 3 of Coins are now applicable in Crucible playlists at match completions
Playlists

  • Zone Control scoreboard now sorts players based on "Advantage Kills" (kills when their team holds 2+ zones)
  • Inferno Rumble now has the correct tooltip information
  • Mercy Rule no longer applies to the Rumble playlist
  • Rumble playlist must now be entered as a solo player
  • Classic rumble will continue to allow Fireteams up to 3
Bounties

  • "Returning Victor" weekly bounty has been removed from rotation
  • Fixed some issues where some bounties were not accurately reflecting the playlist/game type they must be completed in
Maps
Aslyum

  • Heavy Ammo spawn locations have been moved away from the center of the map
  • Fixed an issue with a small hole in the environment

Black Shield

  • Adjusted Alpha Team's Rift spawn location to make it slightly easier for Bravo to score

Crossroads

  • Fixed an issue where the teleporter would break for a player until they respawned
Frontier

  • Fixed some issues where players were able to get out of environment

Memento

  • Fixed some issues where players were spawning in bad locations
  • Fixed some issues where players were able to get out of environment
  • Adjusted spawn locations for Rift game mode
Pantheon

  • Fixed some issues where players were spawning in view of an enemy

The Burning Shrine

  • Fixed some issues where players were able to get out of environment
  • Fixed some issues where players were spawning in view of an enemy

Vertigo

  • Fixed an issue where some players able to perch in an unfair position on an interior wall
  • Fixed some issues where players were able to get out of environment
Items

  • Dead Orbit, FWC, New Monarchy, and Eris now accept certain planetary materials in exchange for their respective faction reputation
  • Petra now accepts Etheric Light in exchange for her respective reputation
  • Year 1 Dead Orbit, FWC, and New Monarchy ships may now be obtained from their respective faction reward packages
  • Frontier Ghost Shell can now be infused
Inventory

  • Discarding an Exotic Shard now takes longer button press time to prevent mistaken discards
Audio

  • Fixed an issue where all sound was too loud across the game

Hightlights from the patch:


  • 3oC now work in Crucible. Each match counts as an ultra kill
  • Nightfall now gives 500 vanguard rep for 1st completion each week
  • Omnigul now part of the vanguard and heroic vanguard strike playlist. Go get your Grasp of Malok. It was a beast and it got hit the softest with the pulse rifle nerf.
  • No more fireteams in rumble. Teams of 3 are allowed in classic rumble though
  • And Dragon's Breath looks like it will be cool as ****

  • Remove Pyromancer and Tripod perks
  • Replaced with Surplus and Who's Next
  • Add intrinsic perk Napalm: Rocket fires on a remote detonation trigger
  • Hold to trigger to fire, release trigger to detonate
  • Detonation drops a Solar Damage napalm canister
  • Reduced projectile speed to help timing of the trigger release. Reduce detonation radius of initial rocket. Reduce mag size to 1, increase Inventory

dwit392
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quote:
Did they fix the Sprint Cooldown?? WOAH
No, they did not fix this because I suppose it is an intended feature of the game (pretty stupid in my opinion). They fixed the glitch where you sprint at a slow speed.
MBAR
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AG
Yeah got sprint cooldowned in my first crucible match post patch.

Also, Sparrow Racing is boring, IMO.
TexasAggie_02
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if you haven't done the "jolly holliday" (chaperone) quest line, better do it tonight before it gets patched. Looks like you can complete the crucible portion (gaining rep with the last word equipped) in the Race gametype.

https://www.reddit.com/r/DestinyTheGame/comments/3vyzu9/jolly_holliday_can_be_completed_in_the_srl_just/
bevokilla
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AG
quote:
if you haven't done the "jolly holliday" (chaperone) quest line, better do it tonight before it gets patched. Looks like you can complete the crucible portion (gaining rep with the last word equipped) in the Race gametype.

https://www.reddit.com/r/DestinyTheGame/comments/3vyzu9/jolly_holliday_can_be_completed_in_the_srl_just/
Definitely do it before they patch the hidey spot at the end of the shield brothers strike. That strike is brutal
mid90
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AG
I got it on the first try with 2 randos and no cheesing.

I killed one brother with a shotty, we wiped, then I killed the second brother with a shotty.

Was very happy.
Beau Holder
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AG


  • quote:
    Titan Melee: Extended Titan Melee range (+12.5%)

TYBG.

Also happy to see the Striker buff.

And as someone who was up near a 2.0 Trials K/D when rocking Jade Rabbit/Ironwreath all weekend, stoked about what the weapon balancing means for scouts and sidearms.
Ph.D.Aggies
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AG
quote:
I got it on the first try with 2 randos and no cheesing.

I killed one brother with a shotty, we wiped, then I killed the second brother with a shotty.

Was very happy.
The nightfall this week is the brothers as well.. just in case you are in an extra PvE mood.
mid90
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AG
quote:
quote:
I got it on the first try with 2 randos and no cheesing.

I killed one brother with a shotty, we wiped, then I killed the second brother with a shotty.

Was very happy.
The nightfall this week is the brothers as well.. just in case you are in an extra PvE mood.

I'm game.
Tex117
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AG
Is the Golgoroth HM challenge mode team full for this evening?

MBAR
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AG
Apparently old emotes can be had from the nightfall
Ph.D.Aggies
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AG
quote:
quote:
quote:
I got it on the first try with 2 randos and no cheesing.

I killed one brother with a shotty, we wiped, then I killed the second brother with a shotty.

Was very happy.
The nightfall this week is the brothers as well.. just in case you are in an extra PvE mood.

I'm game.
Wear your "float in the air" titan helmet and have black spindle.. easy mode, tbh.
Streetfighter 02
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AG
Ugh. Waiting on patch to download. Bullshiv!
Beau Holder
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Ok, sparrow racing is the ****.

Four wins in six races so far. Got the questline sparrow and a ton of new gear. The helmet I picked up might be better for PvP than the Trials helmet.
Beau Holder
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AG
Please tell me we can get a full TA sparrow racing fireteam and just go to town.
Drake aTm
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AG
They have sparrow racing now?

I might have to come back...
MBAR
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AG
I don't know, I've run it several times but I just can't get into it. The handicap to keep the races close is annoying too (gates get much smaller when you're in the lead).
mid90
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AG
Thanks to muffintop, ace, and whisky jack for helping out with VoG tonight! We were clinical with the oracles on that final atheon run.

2 more guardians who have now completed a raid for the first time.
Mr.KyleReed
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AG
Thanks for having me. If y'all are going to do another raid for the first timers (dark below, kings fall) let me know
Ph.D.Aggies
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AG
quote:
Please tell me we can get a full TA sparrow racing fireteam and just go to town.
We were in a fireteam of 6 earlier having a blast. I think it is fun ---- but it definitely isn't something I could do as often as normal PvP or anywhere close to it --- especially since there seem to be only two racetracks.
mid90
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AG
was there a Golgoroth group last night?
mid90
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AG
A lot of people on reddit are saying that despite what the patch notes say, post-patch auto rifles received no buff, and pulse rifles were nerfed at least 2x what the patch said
dwit392
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Yeah, I was watching some of that and it seemed pretty annoying. I do want to try it out tonight.
 
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