So Coach Fran asked me about how to get better at PVP. I can do a series on how to get better at PVP in general and ToO specifically, if people are interested. I have already made a post relating to this, so I have already done most of this work you will find below. If you don't care about PVP, then I would skip this post.
I have learned this through playing PVP around 300 hours, watching top PVPers play for 150+ hours, and by doing a little research. Also, I have only played one game of ToO where I didn't believe my team could win if we played the same team again ... unfortunately that happened last night (sorry Telco, we will get you to the lighthouse next weekend).
Weapons:
The first installment will be about weapons; if you aren't using the best weapons you are putting yourself at a disadvantage, which is ok, but if you are already frustrated, you may want to use the best weapons in the game. I am not suggesting to use only these weapons, but if you are facing decent players and want to win then I would recommend these weapons (and you need to practice with them).
First understand that two primaries outshine the others, so you will have the highest probability of success using The Last Word or Thorn
Run TLW with aggressive ballistics and perfect balance and thorn with aggressive ballistics and send it.
Practice using these weapons. Tap the TLW in all situations while ADS (aiming down sights) and the
tap speed should be proportional to how far your target is away (tap faster when closer). If you hip fire TLW, it is a three shot kill (full auto is then acceptable), but make sure your opponent is pretty close. Get used to the Thorn's recoil and make it a headshot machine with send it.
Play rumble with both of these weapons. Rumble will teach you how to be aggressive and win one on one matchups. Most people will just play control if they want to play a game of PVP, but rumble will get you into the most gun fights, therefore rumble will be the most effective teacher, but I would only suggest this if you are already competent; control feels much safer.
You want a shotgun with shotpackage, max range and high impact: Felwinters, Party Crasher, or Matador are all great choices. Learn how to slide with a shotgun; it will help you if you need to be aggressive and are outside of sg range.
Note: If you do not have one of these sgs and you want an interim replacement, buy a Judgment from the new monarchy vendor and re-roll it. This is the ideal roll: aggressive ballistics, shotpackage (necessary), re-inforced barrel (you need a range perk here), then luck in the chamber or kneepads.
If you want to learn how to snipe and be more passive, play skirmish. Get a sniper with high aim assist and shortgaze or longview 10, hidden hand (not completely necessary), and something that helps you ADS faster (snapshot or injection mold), then either unflinching or performance bonus. Good new re-rollable sniper choices are low grade humility and Her Benevolence. The old LDR, Longbow, and Prudence are good snipers as well.
For a rocket launcher you want prox det (grenades and horseshoes), high velocity, and high blast radius.
There are solid rocket launchers available from vendors with prox det or you can roll one.
These are the loadouts that the best PVPers use. You obviously will have to figure out a lot about strategy and positioning on your own but at least having the right weapons can help, but you can learn that through playing the game and watching better players than you play.
FAQ:
Why no Vex?
TLW absolutely destroys Vex when aimed properly, also the Vex is not a hit scan weapon, so it is harder to land shots at medium range.
Why no Hawkmoon?
Hawkmoon is a fine weapon, but thorn outclasses it completely and takes its niche.
Why no pulse rifles?
Legendary pulse rifles are the best legendary primaries in the game, but pulse rifles are far less versatile than the exotic hand cannons. The problem when using a pulse rifle is that you may have problems at shorter ranges where hand cannons do just fine. Pulse rifles only have slightly better range than TLW and a longer kill time. Also, facing strafing and moving opponents, it becomes challenging to land an entire burst from a pulse rifle which kills DPS and thus extends TTK while with handcannons you can pace your shots.
Why no fusion rifles?
Fusion rifles are not bad at all, and I honestly don't have a problem with anyone using one during regular gameplay, but here is why top players do not use fusions.
1. Blink counters fusion rifles well
2. It's hard to be aggressive with a fusion rifle (especially when people camp around corners with shotguns), and if someone is in good fusion rifle range, a good player will not challenge you (once he figures out you can actually use it), so this essentially slows down the game since neither side wants to challenge. Fusions are great against players who don't know what the charging sound means.