Theres been times I've literally clicked B twice wondering why it never switched.tmaggie50 said:
I'm thrown off by how they decide which player I switch to on defense during the play. It feels like a super slow reaction when I click switch player and almost never feels like it goes to the player I would assume. On pass rushing it almost never switches me to the guy closest to the qb in the rush.
Spirit of '02 cannon? Has anyone else seen this in the game?tk for tu juan said:
https://today.tamu.edu/2024/07/19/former-students-contribute-to-new-college-football-video-game/Quote:
EA SPORTS College Football 25 released today, the first college football video game since EA's NCAA Football 14 in 2013. Seven former Texas A&M University students Gracie Arenas Strittmatter '04, Joel Heath '05, Schaefer Mitchell '12, Mat Suarez '15, Ashley St. John '17, Anantha Natarajan Santhana Srinivasan '20 and Cassie Mullins '22 contributed to the creation of the game.
The contributing Aggies had a range of roles, including technical artistry, environmental artistry, software engineering and studio leadership. However, most of the Aggies had the opportunity to contribute to work related specifically to Texas A&M University. St. John and Mullins contributed work to the Kyle Field environment, Srinivasan worked on Corps of Cadets uniforms and the Parsons Mounted Cavalry Spirit of '02 cannon, and Strittmatter and Heath helped with feedback and reference on traditions, yells and history
God forbid they actually explain this mechanic anywhere in the gameRAM700BA said:
This has helped a lot with switching for me
https://instagr.am/p/C9czox5xNiF
Brock Sampson said:
Maybe I'm just an idiot but I figured out you have to click up on the right stick to do a hit stick. If you do it down you dive at their feet.
Here's a list of key issues in College Football 25 EA is working on
— Bordeaux (@bordeauxyoutube) July 22, 2024
- The issue of some players being unable to load into a previously established online dynasty
- Super Sim Logic Tuning: They’re looking into tuning of the Super Sim Logic, including FCS schools upsetting too…
"- Incorrect commentary when playing as the first game of the season in Dynasty in Utah"RingOfive said:
List of issues that EA is apparently working on. I can't figure out how to embed the twitter link [edit: I guess that worked]Here's a list of key issues in College Football 25 EA is working on
— Bordeaux (@bordeauxyoutube) July 22, 2024
- The issue of some players being unable to load into a previously established online dynasty
- Super Sim Logic Tuning: They’re looking into tuning of the Super Sim Logic, including FCS schools upsetting too…
You have to have 40 hours available for that specific recruit. Took me forever to figure it out.Thunder18 said:
Glad they are addressing recruiting issues. Have definitely had the issue where recruits show ready to visit but the game won't let me schedule it. Recruiting logic definitely needs some tuning as well
Lonestar_Ag09 said:
Most of that has been around a long time. The difference they're missing is many gamers for this haven't played a new game in a decade.
Head Ninja In Charge said:"- Incorrect commentary when playing as the first game of the season in Dynasty in Utah"RingOfive said:
List of issues that EA is apparently working on. I can't figure out how to embed the twitter link [edit: I guess that worked]Here's a list of key issues in College Football 25 EA is working on
— Bordeaux (@bordeauxyoutube) July 22, 2024
- The issue of some players being unable to load into a previously established online dynasty
- Super Sim Logic Tuning: They’re looking into tuning of the Super Sim Logic, including FCS schools upsetting too…
Bruh. Don't get me wrong, I like this game...but this is like literally the least consequential patch item I've ever heard about. Fix the server issues, balance out the PAT/FG mechanics, add more minigame options for Practice mode, rerecord/update some of the play-by-play and color commentary to make it more game-appropriate, give us more home/away jersey options, give more play options for Road to Glory, etc.
The bones are there. This could be a GREAT game. It's all there, but just feels incomplete at launch.
n_touch said:You have to have 40 hours available for that specific recruit. Took me forever to figure it out.Thunder18 said:
Glad they are addressing recruiting issues. Have definitely had the issue where recruits show ready to visit but the game won't let me schedule it. Recruiting logic definitely needs some tuning as well
Thunder18 said:n_touch said:You have to have 40 hours available for that specific recruit. Took me forever to figure it out.Thunder18 said:
Glad they are addressing recruiting issues. Have definitely had the issue where recruits show ready to visit but the game won't let me schedule it. Recruiting logic definitely needs some tuning as well
Yea I know that. The issue is that sometimes you can't schedule visits even though you've made it into their top 5, have plenty of time/points that week to spend on the visit and they are on the Ready To Visit tab. It's a bug, not user error
What you're saying is correct. What Thunder is saying is that he knows the rules but there is a glitch right now for certain recruits that doesn't allow you to schedule a visit if you're in their top 5, have 1000 hours available, and 0 out of 60 hrs used on the recruit.AgsMyDude said:Thunder18 said:n_touch said:You have to have 40 hours available for that specific recruit. Took me forever to figure it out.Thunder18 said:
Glad they are addressing recruiting issues. Have definitely had the issue where recruits show ready to visit but the game won't let me schedule it. Recruiting logic definitely needs some tuning as well
Yea I know that. The issue is that sometimes you can't schedule visits even though you've made it into their top 5, have plenty of time/points that week to spend on the visit and they are on the Ready To Visit tab. It's a bug, not user error
Just checking that you are below their weekly threshold for points spent?
For example if a recruit has a max of 60. You've been spending 60 every week.
You have to remove 40 points of time to be able to spend 40 on scheduling the visit.
The following week you can add the 40 points of coaching visits or whatever back.
CavitationAG said:What you're saying is correct. What Thunder is saying is that he knows the rules but there is a glitch right now for certain recruits that doesn't allow you to schedule a visit if you're in their top 5, have 1000 hours available, and 0 out of 60 hrs used on the recruit.AgsMyDude said:Thunder18 said:n_touch said:You have to have 40 hours available for that specific recruit. Took me forever to figure it out.Thunder18 said:
Glad they are addressing recruiting issues. Have definitely had the issue where recruits show ready to visit but the game won't let me schedule it. Recruiting logic definitely needs some tuning as well
Yea I know that. The issue is that sometimes you can't schedule visits even though you've made it into their top 5, have plenty of time/points that week to spend on the visit and they are on the Ready To Visit tab. It's a bug, not user error
Just checking that you are below their weekly threshold for points spent?
For example if a recruit has a max of 60. You've been spending 60 every week.
You have to remove 40 points of time to be able to spend 40 on scheduling the visit.
The following week you can add the 40 points of coaching visits or whatever back.
I'm having the same issue on random recruits.
AgsMyDude said:
I got a 4* star gem WR to commit mid season with just scouting and a scholly. Pretty cool
Too damn realistic if you ask me!Broncos said:
Seems realistic in the fact that some recruits have commitment issues.
CavitationAG said:What you're saying is correct. What Thunder is saying is that he knows the rules but there is a glitch right now for certain recruits that doesn't allow you to schedule a visit if you're in their top 5, have 1000 hours available, and 0 out of 60 hrs used on the recruit.AgsMyDude said:Thunder18 said:n_touch said:You have to have 40 hours available for that specific recruit. Took me forever to figure it out.Thunder18 said:
Glad they are addressing recruiting issues. Have definitely had the issue where recruits show ready to visit but the game won't let me schedule it. Recruiting logic definitely needs some tuning as well
Yea I know that. The issue is that sometimes you can't schedule visits even though you've made it into their top 5, have plenty of time/points that week to spend on the visit and they are on the Ready To Visit tab. It's a bug, not user error
Just checking that you are below their weekly threshold for points spent?
For example if a recruit has a max of 60. You've been spending 60 every week.
You have to remove 40 points of time to be able to spend 40 on scheduling the visit.
The following week you can add the 40 points of coaching visits or whatever back.
I'm having the same issue on random recruits.
Need a TLDR, 14 minutes is too long a video for thistk for tu juan said:
PatAg said:
Need a TLDR, 14 minutes is too long a video for this