Does anyone know how recruiting visits works in Dynasty? Playing with UTEP and the CPU gave me a conference schedule with no home games past week 11 or byes. Trying to schedule as many visits as I can for that week, and now it's greyed out and can't select that week. Are they limiting you on how many recruits you can schedule in a given week? If so, that changes a lot of recruiting strategy and how you schedule games in the preseason.
Another "bug" I've noticed is that I've changed my kicking from "tap & hold" in the settings to "tap & tap". However when I play a dynasty game, it reverts to tap and hold for each new game I play.
This game is playing really well. I'm at 5-2 year 1 for UTEP, and one game was an OT win, and two others were scores in the final minute. Could easily be 2-5. Most games I'm playing are scoring in the 20s, and I'm averaging 250 passing and ~140 rushing for total offense, all of which fells right for those trying to get realistic play (7 minute quarters). Biggest thing I've noticed is just how dominate a DL can be. If you have a weak OL going against solid DL, it shuts down your offense, like it should. Just played a 13-10 game against Texas State . I'm running a lot of stretch plays and TXST's defense completely shut it down due to their style as well as being better on the edges than my players. I'm loving that OVR ratings and matchups really matter. Giving us a game with hard play is going to keep people engaged with the game more IMO. Dynasty got boring in NCAA14 because you could ascend too quickly. You're really going to have to work at it in this game