DannyDuberstein said:
I don't really get the angst about the writing/coincidence. They are both obviously very active on patrols. Of all of the belief suspension required from movies and shows, this is a nothingburger. I also doubt they know anything about Ellie. The cure work - especially given they were killing a kid to do it - clearly had to be very need-to-know, and I'm sure the nurses (or anyone else that knew and lived) weren't exactly eager to offer up what they were really doing.
"We were helping this kid and this crazy guy (or dad) that was with her came in and shot us all." Gonna kill the kid over that?
I quickly evolved from "kill the kid" to "at least show some form of curiosity about her." I simply wanted Abby to not do the most cliche villain thing ever and leave the hero alive for what were so clearly plot purposes. I just wish the situation was acknowledged, explained, or expanded a *bit* more so as to not be *so* cliched/obvious in that sense. Obviously, Ellie has to live or there's no show. That it'd be done in a more inventive/less cliched manner was my only hope.
As for the coincidence aspect, there are "real life" coincidences, which can easily be explained (Joel was simply on patrol), but then there are
writing coincidences, which aren't quite the same thing. Setting up a character (Abby) to achieve such a huge goal (kill Joel) comes with certain plot and pacing expectations. For any other show, setting up a character's primary goal in episode one of a season, rarely is that goal achieved in episode two. It's almost always a multi-episode arc, if not an entire season arc. Especially when the obstacle of it all was laid out in episode two, with the discovery of the fortification of the town. "Oh, wow, this is going to be much harder than they expected," I thought, which felt so perfectly/properly natural to me in terms of pacing, in terms of how the stakes had just been raised, etc. Now they have to pivot to a "plan B," thus adding to the multi-episode/season-long plight I and others were naturally expecting, re: Abby and her goal.
But then, minutes after having just raised the stakes/expectations, the game/filmmakers had Joel basically fall into Abby's lap. She didn't have *do* anything, or pivot to a plan B, or go through the steps of having to infiltrate the town, thus truly "earning" her kill. Instead, the raised stakes were essentially a fake out, the pacing/expectations were shot to hell, and this character we
just met got her wish in the cheapest, most unearned fashion, resulting in the unexpected death of the beloved lead character. Granted, Mazin (the showrunner) & co CLEARLY wanted to subvert expectations in that regard, which is totally fine and obviously their prerogative. They seemingly valued the shock factor of Joel's early death over spending even an extra episode or two having Abby "earn" her kill in the audience's eyes. I'm just saying, personally, it didn't work for me, to the point of feeling cheap and far too coincidental.