I always find it amusing that people think they would be the ones to survive an event like this. Not only am I pretty sure I go out with the first group I am also pretty sure that would be desirable to a post-apocalyptical existence.
knowing my luck I'd die a gruesome death after rather than immediate death.WES2006AG said:
I always find it amusing that people think they would be the ones to survive an event like this. Not only am I pretty sure I go out with the first group I am also pretty sure that would be desirable to a post-apocalyptical existence.
WES2006AG said:
I always find it amusing that people think they would be the ones to survive an event like this. Not only am I pretty sure I go out with the first group I am also pretty sure that would be desirable to a post-apocalyptical existence.
I've never played a video game like that one, but it seemed like a series of challenges to get to the next level. I definitely dnd't get that vibe in the first episode. And, it really doesn't matter.aTmAg said:
I think you guys are reading too much into it. Tons of shows have different setting as the show goes on. That doesn't mean they were following some sort of game level format.
Right before the action started in the museum it felt very game-esque with the over the shoulder view, dark room, and light from the flashlight.Head Ninja In Charge said:I know this is the non-gamer thread, but that was the question in the back of my mind for the first two episodes. Does/will anyone who hasn't played the game view this show through a "level" structure at all and, more so, do certain scenes or episodes feel like they're drawing those invisible lines for you or not.Chuck Cunningham said:
I"m not sure I've ever watched a TV show based on a video game.
I have never played a game like this either.
But I can see how each room is a level. Pretty interesting actually.
I haven't played any "narrative" games. I'm not sure how they work. Is it like watching a "movie with challenges"? In the other thread, they said that the scene with the burning house in episode 1 was just like the game. So was that a cut-scene? Or does the game player actually drive the truck around, and when they happen to drive past that house on fire, the passenger spontaneously says "oh there is Fred's house"? To me, it would be a lot more fun if it didn't lead you around scene to scene. If it felt like I was doing whatever I wanted and the story figured it out somehow. It would be cheesy if it's basically just watching a movie, and every once in a while the action pauses for you to do some challenge. Like you have to beat up that soldier at the end of episode 1 in order to move past that scene. Or you have to kill those clickers in the museum before you can move on. Could I just go another way and skip those clickers altogether?Chuck Cunningham said:I've never played a video game like that one, but it seemed like a series of challenges to get to the next level. I definitely dnd't get that vibe in the first episode. And, it really doesn't matter.aTmAg said:
I think you guys are reading too much into it. Tons of shows have different setting as the show goes on. That doesn't mean they were following some sort of game level format.
You're definitely replying to the wrong dude as I have no clue as the last video game I played was Tiger Wood 2003.aTmAg said:I haven't played any "narrative" games. I'm not sure how they work. Is it like watching a "movie with challenges"? In the other thread, they said that the scene with the burning house in episode 1 was just like the game. So was that a cut-scene? Or does the game player actually drive the truck around, and when they happen to drive past that house on fire, the passenger spontaneously says "oh there is Fred's house"? To me, it would be a lot more fun if it didn't lead you around scene to scene. If it felt like I was doing whatever I wanted and the story figured it out somehow. It would be cheesy if it's basically just watching a movie, and every once in a while the action pauses for you to do some challenge. Like you have to beat up that soldier at the end of episode 1 in order to move past that scene. Or you have to kill those clickers in the museum before you can move on. Could I just go another way and skip those clickers altogether?Chuck Cunningham said:I've never played a video game like that one, but it seemed like a series of challenges to get to the next level. I definitely dnd't get that vibe in the first episode. And, it really doesn't matter.aTmAg said:
I think you guys are reading too much into it. Tons of shows have different setting as the show goes on. That doesn't mean they were following some sort of game level format.
This is not meant to invite video game spoilers. I was just wondering how the game works in a general sense. I don't want to go to the other thread, because I don't want to be spoiled.
WES2006AG said:
I always find it amusing that people think they would be the ones to survive an event like this. Not only am I pretty sure I go out with the first group I am also pretty sure that would be desirable to a post-apocalyptical existence.
aTmAg said:I haven't played any "narrative" games. I'm not sure how they work. Is it like watching a "movie with challenges"? In the other thread, they said that the scene with the burning house in episode 1 was just like the game. So was that a cut-scene? Or does the game player actually drive the truck around, and when they happen to drive past that house on fire, the passenger spontaneously says "oh there is Fred's house"? To me, it would be a lot more fun if it didn't lead you around scene to scene. If it felt like I was doing whatever I wanted and the story figured it out somehow. It would be cheesy if it's basically just watching a movie, and every once in a while the action pauses for you to do some challenge. Like you have to beat up that soldier at the end of episode 1 in order to move past that scene. Or you have to kill those clickers in the museum before you can move on. Could I just go another way and skip those clickers altogether?Chuck Cunningham said:I've never played a video game like that one, but it seemed like a series of challenges to get to the next level. I definitely dnd't get that vibe in the first episode. And, it really doesn't matter.aTmAg said:
I think you guys are reading too much into it. Tons of shows have different setting as the show goes on. That doesn't mean they were following some sort of game level format.
This is not meant to invite video game spoilers. I was just wondering how the game works in a general sense. I don't want to go to the other thread, because I don't want to be spoiled.
DallasTeleAg said:
I still think World War Z should have been adapted as a TV show and should have followed the book exactly. What we got as a movie literally had nothing to do with the book.
For those who like Zombie things and haven't read World War Z, you need to. Such an interesting take on the whole Zombie apocalypse storytelling.
So when you (the player) were playing the part of Sarah in the game, do you get shot and die?Saxsoon said:aTmAg said:I haven't played any "narrative" games. I'm not sure how they work. Is it like watching a "movie with challenges"? In the other thread, they said that the scene with the burning house in episode 1 was just like the game. So was that a cut-scene? Or does the game player actually drive the truck around, and when they happen to drive past that house on fire, the passenger spontaneously says "oh there is Fred's house"? To me, it would be a lot more fun if it didn't lead you around scene to scene. If it felt like I was doing whatever I wanted and the story figured it out somehow. It would be cheesy if it's basically just watching a movie, and every once in a while the action pauses for you to do some challenge. Like you have to beat up that soldier at the end of episode 1 in order to move past that scene. Or you have to kill those clickers in the museum before you can move on. Could I just go another way and skip those clickers altogether?Chuck Cunningham said:I've never played a video game like that one, but it seemed like a series of challenges to get to the next level. I definitely dnd't get that vibe in the first episode. And, it really doesn't matter.aTmAg said:
I think you guys are reading too much into it. Tons of shows have different setting as the show goes on. That doesn't mean they were following some sort of game level format.
This is not meant to invite video game spoilers. I was just wondering how the game works in a general sense. I don't want to go to the other thread, because I don't want to be spoiled.
TLOU as a game does a combination of cut scenes and interactive cut scenes. The car scene specifically you had full control of the camera (as Sarah) while Joel and Tommy drive you away
The movie was meh. Did they diverge a lot from the book?Saxsoon said:DallasTeleAg said:
I still think World War Z should have been adapted as a TV show and should have followed the book exactly. What we got as a movie literally had nothing to do with the book.
For those who like Zombie things and haven't read World War Z, you need to. Such an interesting take on the whole Zombie apocalypse storytelling.
Loved world war z (the book). It really was something special
Nothing about the story though.javajaws said:
For a non-gamer thread this sure has a lot of posts about the game (or comparisons with).
It is NOTHING like the book. The movie is a generic Zombie movie. The book is a series of short stories collected by a journalist as he researches the breakout of the Zombie situation and the years after. It's an easy book to read a chapter a night and very much worth the read.aTmAg said:The movie was meh. Did they diverge a lot from the book?Saxsoon said:DallasTeleAg said:
I still think World War Z should have been adapted as a TV show and should have followed the book exactly. What we got as a movie literally had nothing to do with the book.
For those who like Zombie things and haven't read World War Z, you need to. Such an interesting take on the whole Zombie apocalypse storytelling.
Loved world war z (the book). It really was something special
aTmAg said:So when you (the player) were playing the part of Sarah in the game, do you get shot and die?Saxsoon said:aTmAg said:I haven't played any "narrative" games. I'm not sure how they work. Is it like watching a "movie with challenges"? In the other thread, they said that the scene with the burning house in episode 1 was just like the game. So was that a cut-scene? Or does the game player actually drive the truck around, and when they happen to drive past that house on fire, the passenger spontaneously says "oh there is Fred's house"? To me, it would be a lot more fun if it didn't lead you around scene to scene. If it felt like I was doing whatever I wanted and the story figured it out somehow. It would be cheesy if it's basically just watching a movie, and every once in a while the action pauses for you to do some challenge. Like you have to beat up that soldier at the end of episode 1 in order to move past that scene. Or you have to kill those clickers in the museum before you can move on. Could I just go another way and skip those clickers altogether?Chuck Cunningham said:I've never played a video game like that one, but it seemed like a series of challenges to get to the next level. I definitely dnd't get that vibe in the first episode. And, it really doesn't matter.aTmAg said:
I think you guys are reading too much into it. Tons of shows have different setting as the show goes on. That doesn't mean they were following some sort of game level format.
This is not meant to invite video game spoilers. I was just wondering how the game works in a general sense. I don't want to go to the other thread, because I don't want to be spoiled.
TLOU as a game does a combination of cut scenes and interactive cut scenes. The car scene specifically you had full control of the camera (as Sarah) while Joel and Tommy drive you away
DallasTeleAg said:It is NOTHING like the book. The movie is a generic Zombie movie. The book is a series of short stories collected by a journalist as he researches the breakout of the Zombie situation and the years after. It's an easy book to read a chapter a night and very much worth the read.aTmAg said:The movie was meh. Did they diverge a lot from the book?Saxsoon said:DallasTeleAg said:
I still think World War Z should have been adapted as a TV show and should have followed the book exactly. What we got as a movie literally had nothing to do with the book.
For those who like Zombie things and haven't read World War Z, you need to. Such an interesting take on the whole Zombie apocalypse storytelling.
Loved world war z (the book). It really was something special
javajaws said:
For a non-gamer thread this sure has a lot of posts about the game (or comparisons with).
The point was made an ignored. It's not worth going on and on about it.Ghost of Bisbee said:javajaws said:
For a non-gamer thread this sure has a lot of posts about the game (or comparisons with).
Exactly. So where's the faux outrage and personal attacks that dominated this thread last night?
Anyway. The connected infected in last night's episode reminded me of the zombie behavior in World War Z. That had to be an influence
You're banned from this thread now.not hedge said:
I just bought the game for ps5
this is exactly whey the world probably goes to the ****ter. A LOT of the good people die.Definitely Not A Cop said:
Zombie outbreak survival comes down to a few things.
1. How remote you are when the outbreak happens
2. How in shape you are, both physically and supply wise
3. If you are in good shape for the first two, how willing are you to shoot family members, friends, and neighbors who can't pass the first two options.
Episode 2 of THE LAST OF US tallied 5.7 million viewers Sunday night, up 22% from the series debut.
— Geoff Keighley (@geoffkeighley) January 23, 2023
This marks the largest week 2 audience growth for an HBO Original drama series in the history of the network.
Episode 1 is now up to 18 million viewers. pic.twitter.com/qTnPetz1bH
That's what saved my grandfathers life in WW2. MacArthur needed a doctor to accompany him to leave Corregidor. His son Arthur was sick.KidDoc said:
I believe I would survive well after a disaster. I would offer my medical services for some warlord leader type as medical knowledge would still be pretty valued in that situation. In addition I am in reasonably good shape for 50, can handle firearms well, and kids are grown.
My son would be out of luck as he is a type 1 DM.
A future where peds pays more than derm?KidDoc said:
I believe I would survive well after a disaster. I would offer my medical services for some warlord leader type as medical knowledge would still be pretty valued in that situation. In addition I am in reasonably good shape for 50, can handle firearms well, and kids are grown.
My son would be out of luck as he is a type 1 DM.