Stash now in all DZ checkpoints and safehouses.
quote:Makes for even less reasons to play solo - awful implementation.
I like the rope cutting mechanism - you go rogue as soon as you begin the action. leave plenty of time to take them down if you have a group and you're vulnerable sitting dead still in the open.
quote:quote:Makes for even less reasons to play solo - awful implementation.
I like the rope cutting mechanism - you go rogue as soon as you begin the action. leave plenty of time to take them down if you have a group and you're vulnerable sitting dead still in the open.
The four new gear sets look interesting.
quote:The issue is getting your stuff jacked after attaching it. If you're playing solo you attach and run to get away from any potential NPCs or trolls which is already hard enough. Now you have to wait and try to defend it from up to 4 other players and defend yourself from other NPC spawns. At least when you are killed while attaching you have a chance at some private items that can't get stolen. Now they're all gone. Who does that benefit except group and high level players?quote:quote:Makes for even less reasons to play solo - awful implementation.
I like the rope cutting mechanism - you go rogue as soon as you begin the action. leave plenty of time to take them down if you have a group and you're vulnerable sitting dead still in the open.
The four new gear sets look interesting.
I don't know. unless you are going to go rope-cutting solo, you should still be able to extract. It'll still be tedious to find a place to extract where you can do it without getting gunned-down, but it's kind of always been that way.
quote:Except nobody is going to leave the extraction zone until there stuff is actually extracted.
I actually find it the opposite, it is now easier to rogue and run single. Follow a group of four to their extraction. If they leave early cause you shield your pulse, you can run up, take cut the rope, grab their loot and run off the timer before they can kill and get a free full bag of gear basically.
Running solo you always had the risk of being killed for your loot so not as much changes.
quote:you realize ppl would just leave party and run together so that they have the buff.
Agreed WeeAg.
Soloing just became awful. It was at least manageable. They should really give a buff to non-partied agents depending on the number in the party they encounter. If you get hit by someone in a party of 4 you should get a 4x shield multiplier or something.
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I got a holster!! Yay!!!
Too bad it's tactician's authority... the only set I really wasn't using. So now if either use it by itself for minimal benefit, or redesign my build with more focus on electronics.
Plus, the servers were all jacked up this afternoon - got booted from a incursion run three times (luckily the other three guys were high enough levels and cool enough not to be stressed by it) and then game would just randomly error me out to the main menu while I was just farting around the BOO.
quote:Going to the boo boo boo
I was just farting around the BOO.
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Shooting a player while they are interacting with an object will cause the timer to push back. (such as opening a supply crate or hijacking an extraction)
quote:I'm also a little confused about the gear score/dz level. Could you arm low level guns and just switch them out with higher stuff from your inventory once you are in the dz? Or maybe it forces a server transition to a higher level once something higher is armed...
Also if running DZ05/06 was hard doing solo before (and still is for me), now you will have to change up our gear to make sure you stay below the 201 GS since DZ05/06 from the 161+ DZ and DZ01/02 from the 201+ DZ should be about the same level.
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Gear Score will now only take into account the equipped weapon with the highest Gear Score, and discard the other two. This will prevent players from equipping low quality weapons to voluntarily reduce their Gear Score.