Definitely Not A Cop said:
Bregxit said:
I agree. I'm not sure what folks think they'll do between planets, moons and systems.
Could you imagine if it took hours or days of real world time to get somewhere? And you're on autopilot waiting for the time to pass and oops you crash into the place you were meaning to go.
There is nothing in space. Nothing to find. Nowhere to explore.
I think they should limit how easy it is to jump to another planet. Like maybe you are still limited by how far you can travel, but once you are in a system, you have to physically travel to it instead of just jumping around in your ship?
I see your point, but it does feel way more like a "planet exploration" game than a "space exploration" game, if that makes any sense. There were some quests where you basically have to fast travel 3 or 4 times to complete it, and that always takes me out of the game experience.
I think that's fair. I would really enjoy the ability to accelerate to a speed that allows you to actually explore space and use some form of radar to locate spacestations and such.
However, I understand why they made the game the way they did. It would be cool to spend more time in your ship exploring. The ship is basically just a home base and a a way to get into some space fights. You don't actually do any exploring in the ship.
Granted, I think they've also created a a great canvas to continue adding more over the next 5-10 years. The things it does have, I am really enjoying. Also, the quests seem to be very good, which gives me plenty of game to play.