Wrong. I pickup too much and am overburdened.
jr15aggie said:
Anybody else get the Gymnastic perk? Combat sliding felt like a great way to make the combat even better....
What a worthless perk! You slide no more than like a foot. What is even the purpose of that!
maverick2076 said:
Got sucked into a side quest with SysDef yesterday and I still haven't finished it.
Im glad you are enjoying the game! Im not having a "bad" time. Im also not complaining about the empty planets either.DallasTeleAg said:I completely disagree.Artorias said:Fewer planets with more content is the number one criticism I have been seeing from people about the game. The quests only send you to a dozen or so different planets, of the 1000+ in the game. There is little to no reason to visit 95% of the planets in the game.Tex117 said:For a game that was billed as a space exploration game...there was little of it.Claude! said:
What I think falls a little flat is the free-form planetary exploration. The cities are great, and the pre-set places are generally okay, but the randomly generated points of interest aren't really compelling, and there's not really a whole lot to do or see between them. I know it's an unfair comparison, but I haven't come across any of the random fun or interesting non-marked environments like I did in Skyrim or Fallout. Makes that piece of the game, which has heretofore been a hallmark of Bethesda games, not incredibly engaging, and makes surveying a planet a chore more than anything. Especially when I need to survey aquatic fauna but can't find the coast despite landing on a tiny island.
They should have just gone for like 20 (or so), hand designed planets where you could fly and land between them.
The quests are in fact pretty good. Better than usual Bethesda fare.
I cant help but think they just missed the mark with this one a little bit.
I think the problem is the Bethesda fans who created their own expectation of what this game is.
I get that many of us are fans of the Elder Scrolls and Fallout games, but this is not those games. This was never billed as "Skyrim in Space" or "Fallout in Space". This was billed as a completely different kind of game, with room to grow, be modded, and be played for years to come. I think they hit the mark very well.
Static locations to stumble upon? I think there are just as many of these as any other of their games, if not more. However, they aren't all within 1 square mile of each other. It's a freaking space game where you are supposed to explore the entire galaxy. And yes, there will be many barren planets out there, but that's more realistic.
I'm level 40, have around 60 hours invested in this game, on to NG+, and still am looking forward to exploring and starting other questlines to see what's out there. I'd say the game did it's job very well, for me.
I guess I just don't understand the criticism of there being too many empty planets. So? Don't go to them. If they had only created 20 densely populated planets, it would feel like this game was too small for one billed as a space exploration game.
Bregxit said:
I agree. I'm not sure what folks think they'll do between planets, moons and systems.
Could you imagine if it took hours or days of real world time to get somewhere? And you're on autopilot waiting for the time to pass and oops you crash into the place you were meaning to go.
There is nothing in space. Nothing to find. Nowhere to explore.
Definitely Not A Cop said:Bregxit said:
I agree. I'm not sure what folks think they'll do between planets, moons and systems.
Could you imagine if it took hours or days of real world time to get somewhere? And you're on autopilot waiting for the time to pass and oops you crash into the place you were meaning to go.
There is nothing in space. Nothing to find. Nowhere to explore.
I think they should limit how easy it is to jump to another planet. Like maybe you are still limited by how far you can travel, but once you are in a system, you have to physically travel to it instead of just jumping around in your ship?
I see your point, but it does feel way more like a "planet exploration" game than a "space exploration" game, if that makes any sense. There were some quests where you basically have to fast travel 3 or 4 times to complete it, and that always takes me out of the game experience.
But thing is...you really don't get in your ship and go anywhere. Menu...selection...menu...menu...land.DallasTeleAg said:
But... it's a space game. You can't just roam around and happen across a mine, leave and wander 50ft and happen across a fort.
By definition, you have to get in your ship and travel somewhere. Generally, you should discover new things when there is a reason for you to go to a given system. It literally is not even supposed to be the same as elder scrolls.
I just dont understand that as a criticism. I get if it's just not your kind of game, but what you're saying would be like saying a side scrolling platformer is great and all, but it's 2023, so should be in 3D instead of 2D.
This. This is my point.Definitely Not A Cop said:
I see your point, but it does feel way more like a "planet exploration" game than a "space exploration" game, if that makes any sense. There were some quests where you basically have to fast travel 3 or 4 times to complete it, and that always takes me out of the game experience.
spieg12 said:Definitely Not A Cop said:Bregxit said:
I agree. I'm not sure what folks think they'll do between planets, moons and systems.
Could you imagine if it took hours or days of real world time to get somewhere? And you're on autopilot waiting for the time to pass and oops you crash into the place you were meaning to go.
There is nothing in space. Nothing to find. Nowhere to explore.
I think they should limit how easy it is to jump to another planet. Like maybe you are still limited by how far you can travel, but once you are in a system, you have to physically travel to it instead of just jumping around in your ship?
I see your point, but it does feel way more like a "planet exploration" game than a "space exploration" game, if that makes any sense. There were some quests where you basically have to fast travel 3 or 4 times to complete it, and that always takes me out of the game experience.
You can play the whole game without fast traveling. When on a planet, get in your ship and press the take off button. Once in space, pull up the map and select a system to travel to instead of picking a landing spot on a planet. After the grav jump, pull up the map and select the planet you want to travel to (if it's not the default planet for grav jumping). Then pull up map and select the landing zone. For most people this gets old after the 672nd time, hence the fast traveling.
AgDev01 said:
Are you still using a basic ship? Im able to jump multiple systems at once.
Definitely Not A Cop said:Bregxit said:
I agree. I'm not sure what folks think they'll do between planets, moons and systems.
Could you imagine if it took hours or days of real world time to get somewhere? And you're on autopilot waiting for the time to pass and oops you crash into the place you were meaning to go.
There is nothing in space. Nothing to find. Nowhere to explore.
I think they should limit how easy it is to jump to another planet. Like maybe you are still limited by how far you can travel, but once you are in a system, you have to physically travel to it instead of just jumping around in your ship?
I see your point, but it does feel way more like a "planet exploration" game than a "space exploration" game, if that makes any sense. There were some quests where you basically have to fast travel 3 or 4 times to complete it, and that always takes me out of the game experience.