So not sure if anyone else has this issue but... I really don't like the gunfighting in this game. There are just a lot of mechanics in it that aren't fun. Maybe I'm playing wrong but here are a few.
1) I've got a double barrelled shotgun and the reload time is about 4 seconds. If you do anything, it resets the reload action, which isn't automatic so then the next time you go to shoot, whoops gotta reload. It's not fluid or fast paced, it's slow. Throw in the fact that blasting someone from six feet away with a double barreled shotgun doesn't stagger them and it's kinda... eh.
2) the game doesn't reward you for playing slow. Enter a room slowly, take cover, fine, but the second you're detected you're gonna be under a constant barrage of fire. Doesn't matter if you run to the other side of the map hopping over, behind, and around all sorts of obstacles. The gunfire just follows you.
3) the rooms are big and full of **** and the enemies don't stand out. Now, that's prolly the idea but again, if they constantly track and shoot at you, it pushes you more toward a fast paced style, which just feels clunky.
4) Healing is over time and weapons reload slowly, which makes you think it should be slow paced, ammo isn't a huge issue except everyone is a bullet sponge so you can blow through 400 rounds really quickly. But then slow paced doesn't feel like the right approach. Also, gun accuracy is pretty bad even if you've lined up crosshairs, which makes sniping not feel very fun either.
I like the universe, am not too far into the story yet, game looks good enough, but combat doesn't even feel like FO4 levels. For reference, I'm doing the freestar ranger quest line toward the end at the mech facility which features 3 giant rooms thus far filled 15 or so enemies and it's just not fun. Anyone else feel the same way? Am I missing something?