*****Official Destiny 2 PS4 Thread*****

209,444 Views | 2624 Replies | Last: 6 yr ago by kill0509
kill0509
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AG
You'll be shot for this!

Nah, I don't think so. More like chewed out, I've been chewed out before.
titanmaster_race
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About to jump on
spieg12
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AG
Just a heads up. Bungie is not allowing sites with access to the API to equip or unequip items right now. You can still transfer but if it's equipped, you have to log in to the character to unequip it before you can transfer.
FightinTexasAg15
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AG
Anybody up for a raid/ iron banner/ other tonight or tomorrow?
titanmaster_race
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It's iron banner! Where is everyone?
spieg12
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AG
I know right?
kill0509
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AG
Doing final report card grades...
BreNayPop
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AG
Work is busy. Which is good and bad
spieg12
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AG
1. Roll some dice with letters instead of dots and assign grades accordingly.

2. Play Iron Banner.

3. ??????

4. Profit.
atmdds03
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AG
Just do like my kid's teacher - give them a 105. Who cares if they don't actually spell all of the words right on a spelling test.
Beezy2389
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AG
Here are all of the exotic armor updates coming on May 29th. They said they'll release the next set in July

Titan
  • Synthoceps
    • Changes: Previously, the perk adjusted your melee damage depending on the number of enemies surrounding you. Now it grants a flat bonus to melee and Super damage when you're surrounded by three or more enemies. The buff is retained for a short duration after you are no longer surrounded.
    • Although Synthoceps has gotten a fair bit of love in the Crucible, players are often focused on the increased lunge rate. The outgoing damage bonus was hard to appreciate and plan around with it being so variable in nature. With this change, you will be able to feel the impact more often in all scenarios, particularly in PvE.
  • Lion Rampant
    • Changes: You can hipfire while Lift is active without interrupting it, and your aerial hipfire doesn't have an aerial accuracy penalty.
    • The Lion Rampant was focused around Lift and how it impacts your playstyle and tactics, so we decided to push further in that direction, emphasizing fast moving aerial assault.
Hunter
  • The Dragon's Shadow
    • Changes: Dodging reloads all weapons simultaneously. The effects of Wraithmetal Mail now also include a bonus to mobility.
    • Although the Dragon's Shadow does have a small following, we wanted to make it more useful in a general sense under even neutral conditions, while keeping in the theme of a fast-moving ninja.
  • Mechaneer's Tricksleeves
    • Changes: Swapping to a sidearm while critically wounded greatly increases its damage.
    • We went for the fantasy of a holdout weapon; the pistol tucked into your sleeve that you pull out in an emergency to save you. These changes should let you turn around a fight more easily.
Warlock
  • Lunafaction Boots
    • Changes: Rift reload is automatic instead of being activated on entry/exit. Empowering Rift makes weapons more effective at extended ranges.
    • Players having to dip in and out of the Rift to reload their weapons was not consistent with other Rift effects, particularly with the overshield effect on Healing Rift. It's been made automatic to be easier to understand and use. As this is a more offensive choice in terms of Rift Exotics, we also wanted to further reward players who want to double down with Empowering Rift instead of playing it safe with Healing Rift.
  • Sunbracers
    • Changes: Original effect replaced with: Increases the duration of Solar Grenades. Solar melee kills grant unlimited Solar Grenade energy for a brief time.
    • While effective under some circumstances in terms of things like flat damage output with your Solar Grenade, Sunbracers didn't feel flashy enough for gloves where your hands are perpetually on fire. So, while retaining the original flavor of "The Solar Grenade Exotic Armor," we've scaled up the potential output significantly to give the player a strong taste of power on a more frequent basis


And here are the bug fixes coming on May 29th
  • Fixed an issue where players would lose Glory Rank Points for leaving a match too soon after the match ends
  • Fixed an issue where the Clan XP Milestone was not granting a powerful reward
  • Fixed an issue where Vanguard Boons would block progression of strike-specific quest steps and milestones
  • Fixed an issue where Shriekers would close too quickly during Warsat public events, thus blocking players' ability to trigger a Heroic public event
  • Fixed an issue where Calus's shields required too much damage to break after Destiny Update 1.2.0
  • Fixed an issue where players would experience long load times for Iron Banner matches on PC

FightinTexasAg15
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AG
I'm surprised they didn't mention anything about the crucible labs or faction rally updates since those are supposed to deploy next week
titanmaster_race
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Looking forward to RAIDING tonight. If we go fast we could try all 3 raids/lairs.
Boogie05
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AG
I like that idea! Lots of loots!
kill0509
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AG
Raids?! I like raids!!
Beezy2389
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AG
Count me in as a solid maybe!
FightinTexasAg15
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AG
What time?
titanmaster_race
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Anyone getting on tonight?
FightinTexasAg15
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AG
Beezy2389 said:

This Week At Bungie 3/17

https://www.bungie.net/en/News/Article/46880

Updated Roadmap

In the coming weeks, we'll dive into what's changing about Faction Rallies and shed a bit more light on what Crucible Labs will bring to the table

Well in the weekly reset for the new update today there is no faction rally info nor crucible lab info.

Classic Bungie
titanmaster_race
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Their management really, really, really sucks.
Beezy2389
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AG
Polaris Lance Exotic has the No Time to Explain perk where precision hits let you shoot forever
Beezy2389
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AG
Yep, disappointing they weren't ready yet but here's some datamined Faction Rally icons

https://imgur.com/gallery/YpHz5jc
Beezy2389
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AG
As noted in our most recent Roadmap, Crucible Labs shipped with Destiny Update 1.2.1. While the content has been downloaded and installed on your platform, the feature is not yet available. PvP Design Lead Derek Carroll has some information to set proper expectations for the feature, and what to expect when it becomes available:
Quote:

Derek: The Crucible team has been working hard behind the scenes to improve Destiny 2's PvP offering, and to get new content to players more quickly. With update 1.2.1, we shipped some bits that will let us turn on our experimental Crucible Labs playlist. To set your expectations somewhat, Crucible Labs isn't a totally different game. It's not a different version of Destiny 2 hiding out on the Crucible page of the Director. It is a playlist that will feature new game modes (soon) and some different tweaks to the modes you already enjoy (starting tomorrow!). Crucible Labs is a way for our team to try stuff out in the wild, before it's "done", and solicit feedback from the community. We've never done this before, and there will be bumps in the road, but I hope you'll come along for the ride and help us make Destiny 2's Crucible even better for all Guardians.
Stay tuned to @Bungie for announcements of availability. The first test begins on May 30, 2018 at 9 a.m. Pacific.
Beezy2389
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AG


Beezy2389
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AG
Crucible Labs sucks today.


Showdown is a 4v4 Gametype
Most kills win
4 rounds - 3 mins each round / 5th round is a capture the zone tie breaker
Yes, it counts towards Call to Arms Milestone
FightinTexasAg15
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AG
So it's like clash but with rounds? Or doubles with 4? Taking some big risks there Bungie
Beezy2389
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AG
Yep, but look at the bright side...

Without Crucible Labs something like this might have actually been put in game.
titanmaster_race
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Wtf have they been testing things on before they implemented crucible labs?
FightinTexasAg15
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AG
Judging by the rest of the game probably blind lab chimps lol
titanmaster_race
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Raid tonight?
Beezy2389
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AG
I'm in!
atmdds03
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AG
I'll try to get on in a bit
FightinTexasAg15
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AG
This week at bungie:

What's coming next:
  • We'd like to invite you to catch a glimpse of what we have planned for the second year of Destiny 2. We have some big ideas for how we're going to transform your Guardian lifestyle and reinforce your hobby as an interplanetary hero. We'll tell you all about it, and we'll do it live!
  • You'll hear from many members of our development team, who will set some big goals for September in their own words. We'll explore deeper into new territory with Game Director Steve Cotton and Project Lead Scott Taylortwo faces that you might recognize from previous reveals. We'll respond to a bunch of community feedback and unveil some other things you haven't even been looking forward to yet. We'll top it all off with a look at a new Roadmap with exciting new promises for everyone.


Faction Rallies return this Tuesday:
  • Players may now only pledge to one faction per account during a Faction Rallies event
  • Reputation progress is retained through multiple events, and it will not be reset during the season, even if a player changes allegiance
  • Each faction offers unique rewards, such as Exotic armor ornaments or Masterwork Catalysts for Exotic weapons
  • We are planning to host three Faction Rallies events over the course of Season 3
  • Dead Orbit will offer the Eye of Another World ornament and the Graviton Lance Catalyst
  • New Monarchy will offer the Crest of Alpha Lupi ornament and the Sweet Business Catalyst
  • Future War Cult will offer the Knucklehead Radar ornament and the Sunshot Catalyst



Changes:
  • Faction Rallies now features the "Renown" system
    • After pledging to a faction, players may earn Renown by completing a public event or patrol, or by defeating high-value targets on destinations
    • Players who loot a Lost Sector with Renown active will receive significantly more faction tokens than usualthe more stacks of Renown they have, the more faction tokens they earn
    • Renown is lost when players are defeated by enemies, so be careful when you're attempting to loot a Lost Sector with high Renown!
  • Renown increases the level of challenge in gameplay
    • Health regeneration is vastly reduced (all stack levels)
      • Enemy kills have a chance to drop health orbs (all stack levels)
    • Player damage decreased (scales with stack, up to 5)
    • Incoming damage increased (scales with stack, up to 5)

Escalation Protocol Changes
  • The moment this weekly update goes live, the Power levels for Escalation Protocol enemies will be lowered in waves 47. Waves 13 are unchanged and will remain at 370 Power (so still watch out for that level 2 Wizard boss)
New Values
  • Wave 1: 370
  • Wave 2: 370
  • Wave 3: 370
  • Wave 4: 380
  • Wave 5: 380
  • Wave 6: 385
  • Wave 7: 385



atmdds03
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AG
Anyone available to help me run one of the heroic adventures for a quest?
Pac1698
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AG
I can help you if you still need to get it done. I should be on this afternoon/evening. Just let me know when you think you might be on.
 
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