It was pretty well balanced. PvE had story missions, strikes, forge, raids, nightfalls, weekly activities.KidDoc said:
In D1 how much of the gameplay was PVP vs PVE? Does it just depend on what you want to do at the moment?
PvP had multiple different regular modes, iron banner (once a month), and trials (every weekend).
So it mainly came down to how you wanted to spend your time playing. Both PvE and PvP provided avenues to the gear and weapons you needed to max out your character.
I agree. After playing last night I had fun, but there's not really too much to keep playing. You can only play the same strike and PvP maps so many times. Don't get me wrong - I've had fun with what I have played, but if you go and read reddit, the top complaints are that abilities take too long to charge and power ammo never drops - both of which I agree with and make the game a little less fun IMO. So I wish there was a little more to explore and do, just to get a good feel of the basics, considering some of these aspects are likely to change.Quote:
disappointed in how limited the beta is, I thought it would be more of the full game not just a few zones