Beau Holder said:
It's just a crap game, sadly. The story was really good the first time, but it's over quick and afterward we get the pile of trash that is 4v4 teamshot Trials, no-variety Crucible and standardized weapons that disincentivize grinding. They threw away so many of the improvements the Live Team made that made D1 great by the end of its life cycle.
this post on reddit made a very good case that they forked the code after the release of the TTK, and didn't look back. Bugs and gun stats that released with TTK (and changed by the Live Team) are still in D2.
https://www.reddit.com/r/DestinyTheGame/comments/76ysic/destiny_2_was_in_development_before_destiny_1/Highlights:
Quote:
Also, the PVP sandbox has some remnants of an older build of Destiny:
- High impact autos reigning supreme (Suros Regime, anyone?)
- Hand cannons having bloom (this was removed, or at least heavily mitigated)
- Pulse rifles suck except for the fastest firing ones (Praedyth's Time Piece was beast in vanilla D1)
- MIDA has High Caliber Rounds (it was removed in D1)
- High caliber rounds actually being obnoxious (it's effectiveness was nerfed in D1)
- Sniper rifles have "visual flinch" instead of actual flinch (fixed in D1)
- Shotguns can headshot in PVP (shotgun crit multiplier was removed in D1)
- Warlocks had extended melee range in the beta (this was removed before launch)
- Hunter tether not suppressing immediately (this was fixed in D1)
Also there's some other weird things.
- Remember at the beginning of The Taken King the chests weren't granting planetary materials for the Touch of Malice? Kinda like what happens in patrol now.
- The unlimited super glitch was still working in the beta, literally the same method as how to activate it
- Also around the beginning of the Taken King, people did searches in the API and they found Cayde's Treasure Maps, the Dubious Volley (now Wardcliff Coil), exotic ships/sparrows, Adventures, the European Dead Zone...
The Live team is now in charge, while the core team works on expansions, so it'll be interesting to see what changes are made going forward.
It baffles my mind that the core team and live team are basically islands to each other. you'd think that they would have meetings and group sessions. Literally nothing the live team fixed or added to D1 is in D2 (except supremacy). No strike modifiers (other than the ****ty nightfall modifiers), armor ornaments, record books, private matches, gear kiosks, etc. On top of that, they made the vault worse than what launched with D1 in 2014.