This Week at Bungie - 2/1/18https://www.bungie.net/en/News/Article/46611Future Updates
SANDBOX CHANGESThese will be released throughout the coming months and may still change but "the outlook looks good"
"Our goals for this round are to provide individual players with more hero moments by increasing overall speed and mobility, increasing the amount of supers you charge to demolish your enemies, and increasing the frequency and impact of our most montage worthy power weapons, especially in the Crucible."
Changes
- All three glides plus Catapult and Strafe Lift have been retuned and buffed to make them more unique and faster.
- The mobility stat has had its range expanded and been completely retuned as well. In short, everyone gets faster and the high end is higher.
- The players' ground speed cap has been increased, allowing for faster total movement speed, regardless of how you may get there.
- Arcstrider, Sentinel, and Striker all move faster, and at the same speed as one another, while in their Supers.
- Arcstrider, as a whole, is performing well in PvP but mostly due to its neutral game perks. We've made the following changes in an effort to get the Super to be a more competitive option:
- Faster Attack Animations.
- Faster Dodge Animations.
- Increased range of all attacks.
- Supers recharge faster for everyone!
- We've buffed several weapon archetypes (including, but not limited to, Hand Cannons, Pulse Rifles, Sniper Rifles, and Shotguns) and a few specific perks, as well.
- A key goal here is to make Shotguns, Snipers, and Fusion rifles more prevalent in the game.
- We've also been working side-by-side with our friends on PvP to increase the pace of PvP combat and the frequency of power play. Here's a sneak peek at their hard work:
- Player respawn times for all Quickplay modes have been decreased.
- Power Ammo respawn timers for all Quickplay modes have been reduced ~30%.
- Power Ammo respawn timers in Survival have been reduced ~40%.
- Power Ammo respawn timers in Countdown have been reduced ~25%.
- Ammo counts have been adjusted in relation to these timers, and in relation to weapon type.
- Enemy players now drop their power ammo on death.
- The dropped brick is available to anyone until picked up or 30 seconds have passed.
- Shoulder Charge mechanics that were introduced a few weeks back have been completely reverted.
In the future they want to embrace the communities playstyles even if they aren't being used as Bungie intended.
Sniper flinch is actually a huge issue for them to fix because of a bug shipped with the game that makes them unable to lower that value in one sweep. So they have to change the "art" of the snipers individually to work around that issue.
Future attention is on mods 2.0 and exotic rebalancing. They are still looking at the weapon slot system and seeing if there are any viable improvements there.
UPDATE 1.1.2 ISSUES AND BUGS- Shader Previews: An issue was discovered shortly after deployment impacting Shader Previews. If a player attempts to preview a shader, the tooltip will automatically change to display the first page of shaders in inventory. The issue has been escalated to the appropriate team for investigation.
- Lost Sector throttle: A short-term solution was shipped, reducing the throttle timer from 10 minutes to 5. We have a Hotfix planned for mid-February to fully address this issue, but we wanted to deploy this change sooner than later to reduce impact to the player experience when clearing multiple Lost Sectors in short amounts of time. Stay tuned to @BungieHelp for announcements on when to expect this Hotfix.
- Future XP Balancing: Destiny Update 1.1.2 has reduced the required amount of XP for a rank-up from 160k to 120k XP. Additional balancing for Crucible XP rewards are currently in development, planned for a future Hotfix. Both Quickplay and Competitive playlists will receive an increase to XP rewards. Additional information will be shared when available.
Next week will feature the raid team talking about the Eater of Worlds raid (prestige mode?) and the Crimson Days Event.