It depends on how many drinks you have poured yourself by the time we squad up.Old Buffalo said:
Zip/FIDO have permanently banished me to the no-skin for my play.
I missed out last night because it took 1.5 hours to download the update.
It depends on how many drinks you have poured yourself by the time we squad up.Old Buffalo said:
Zip/FIDO have permanently banished me to the no-skin for my play.
I missed out last night because it took 1.5 hours to download the update.
AggieDPT said:
Ligma balls
I feel like 1 out of 15 matches end with each team having 10 or less left each.Philip J Fry said:
Are your 50v50 matches as lop sided as mine? Feels like it's akways a wipeout either way these days.
I think a big reason for that is where the circle ends up.Philip J Fry said:
Are your 50v50 matches as lop sided as mine? Feels like it's akways a wipeout either way these days.
zip04 said:
I have essentially been doing this for the last couple of weeks and have been getting great jumps. If we jump further away from the bus, I aim at the exact location I want to land and spam the glider once every 1-3 seconds depending on how far I am trying to get (adjusting as needed based on how my fall is looking). I have found this works much better than constantly spamming the glider until you get to a good spot to make your final drop. However, it is also easier to mess up and land too short.
NMFIDO95 said:
Good information. Thanks for tracking that down and posting. I think Zip has been aware of this but hasn't shared because he always beats me down?!
Just to clarify though, it sounds like you jump from the bus 3 squares away and deploy your glider at 1.5. The trick I suppose is finding a low spot on the approach.
It all depends on the angle the bus route is from where we are dropping. Sometimes 90 degrees is the desired launch point, sometimes not. We can continue to try different methods (one person doing a new method while someone else does the old method) and see what works best. I have noticed a considerable improvement in my jumps since I started aiming at the target and not doing the constant spamming to get closer and then dropping down 1 block away.jokershady said:
I'm assuming we can use the same strategy and just adjust for distance for areas that are closer.
For example, if our POI is 2 squares away from deployment, angle the jump to where the chute deploys at 1 square away.
Or maybe the trick is just to jump earlier when the POI is three squares away all the time and not wait till your at a 90 degree angle from the bus....cause I see that's typically what we do.