Oh, I am always down for Elden Ring talk!
First and foremost: HAVE FUN! Don't listen to gatekeepers or anyone saying you're playing wrong.
ETA: I forgot to originally provide two HUGE recommendations:
- Exhaust dialogue with EVERY NPC. They will stop talking and newbies think they're done. You should always keep talking to every NPC until they start repeating themselves.
- Keep a journal to track quests and NPCs. There is no in game quest log and some of the rewards for NPC quest lines are top items in the game. It's easy to miss many or not progress the quests. Look for clues in what they say. Many of these quest lines span the entire game.
In the early levels (Limgrave, Weeping penninsula, Liurnia) your attribute point allocation isn't going to hurt you too much, so play around with everything and find weapons you enjoy. There is a way to respec later, so don't worry about trying new things. You get around 18 or so respecs per playthrough.
Ultimately, attribute point allocation will become very important in mid or late game. If you have poor allocation you will be making the game harder on you. I always explain them this way:
Vigor: Always a good choice. First soft cap is at 40 vigor. The next hard cap is at 60 vigor.
Mind: Only enough to cast what you need to. You also have your cerulean flasks, so this is really just how the build feels to you. I don't really play classes that use a lot of FP, so I don't usually invest much here.
Endurance: Enough to wear what you want to wear without fat rolling. You only really need enough stamina to hit several times then roll out. You don't need enough stamina to swing a greatsword 10 times... no one is swinging that much.
Str/Dex/Int/Fai/Arc: Starting out, I would just worry about enough of these to use the weapons, incantations, or spells you like. These won't start really scaling your damage until your weapons are upgraded to around +15 for normal weapons or +5 for somber weapons. You're better off investing in more vigor while in the early game.
What really ramps up your damage the most is upgrading your weapons with smithing stones. There are a finite number of those in the world to pick up. Certain mobs can also be farmed. Eventually, you will find Bell Bearings to give to the finger husk maidens in the roundtable hold so you can buy all smithing stones aside from the final ones. There is a limited number of those in each playthrough. Both of the somber and regular variety.
Point being, don't be afraid to spend these in the early game to find weapons you enjoy.
Attribute points affect your weapon damage through Affinities. When you look at your weapon's stats, you will see the affinities. There are minimum requirements and scaling. For example, a sword may require a minimum of 10 strength and 16 dex to wield. Then you look at the Scaling. The higher the letter, the better the scaling of that specific attribute. So, if a sword as a C scaling in Dex and a D scaling in Str, you get more damage per point of Dex than point of Str. As you upgrade weapons, their affinity scaling can also increase from D to C, or C to B, etc. You can also change the affinities of a weapon with whetsones.
This is all much deeper stuff I wouldn't worry too much about for now, but it is how you affect late game damage scaling.
Feel free to ask questions as you play. I love hearing about new players experiencing elden ring for the first time.