I assume there will lots of DLC then?All I do is Nguyen said:
P.S. one thing I love is that its buy and play, no subscription model.
I assume there will lots of DLC then?All I do is Nguyen said:
P.S. one thing I love is that its buy and play, no subscription model.
deadbq03 said:I assume there will lots of DLC then?All I do is Nguyen said:
P.S. one thing I love is that its buy and play, no subscription model.
They definitely need to allow the weapon swap command to queue.FatZilla said:
They really need to tune this weapon swap mechanic. Its soo janky right now. Cant count the number of times this ****ty system will ignore my swap command and just keep attacking with a light or heavy attack command i sent after i told it to swap. Melee fighting on any down slope is also janky as ****. Self healing also seems to take multiple Ctrl inputs for it to fire. Gotten me killed multiple times already.
Oh, that sov. Always been a wormholer so I just watched from the sidelines. But now I've been in Signal Cartel almost five years, and we don't recognize any ownership (but then we aren't trying to take anything from anyone either).NewOldAg said:
Used to back in 2015 but stopped after the changes to sov in null.
The only game that I've ever played to understand how to give players their own "territory" and make it worth fighting for.
From what it sounded like, New World tries to give some amount of ownership to players.
FatZilla said:
They really need to tune this weapon swap mechanic. Its soo janky right now. Cant count the number of times this ****ty system will ignore my swap command and just keep attacking with a light or heavy attack command i sent after i told it to swap. Melee fighting on any down slope is also janky as ****. Self healing also seems to take multiple Ctrl inputs for it to fire. Gotten me killed multiple times already.
KidDoc said:
I'm very murky on how the long term economy will run outside of consumables. With most players crafting and no alts what is going to drive people to buy gear?
I'm considering just doing cooking and selling gathered stuff and buying crafted supplies.
The game may stress the cards and indeed cause failure, but the blame (or rather the fix) is not on the game. Those cards should be able to run 100% of the time without failure when using APIs they support. To release hardware and/or APIs that allow the hardware to get ruined? That's a failure of the hardware and/or API provider. Otherwise they would leave themselves open to hackers able to brick their hardware. You going to ask hackers to fix their hack to not ruin your card? Good luck with that. The only one that can protect the hardware is the hardware itself.Bregxit said:javajaws said:
That guy in the video is an idiot. Blaming a game for what is clearly a driver/hardware problem. And trying to equate those problems with blowing up an engine with a dyno?!? He freely admits he's not an engineer but then presumes to blame the game for what is clearly not the game's problem.
So wait, reports surface that GPUs across multiple generations and multiple manufacturers are bricking while playing this game and you say the game has nothing to with it?
Do you work for Amazon? That's some heavy duty goaltending there lol.
...and I didn't say any of those things.Bregxit said:
Anyhow, saying software cannot cause this is laughable. Saying hardware manufacturers should be able to mitigate any inefficiency is laughable. Saying it is all on one side or the other is obtuse.
Red Five said:
The running bothered me at first, but now I enjoy the opportunity to explore, which I've done more in this MMO than any others I've played. Plus it gives you an excuse to gather materials, which you need a ton of to do any crafting.