Brian Earl Spilner said:
The ****?
My personal opinion and I know I'm in the minority:
To me it lacked the soul of an OOT or MM. They went for a quantity not quality approach. Sure there are a 100 plus shrines, but each is a puzzle long. The payoff to get to them was not rewarding to me. We'll all remember the Deku Tree dungeon forever, shrine 1 of 100 in BotW will not be something I look back on. Even today I doubt anyone knows the name of the first shrine.
I also hated the decision of breakable weapons. Zelda was never about inventory management. Now you got to keep track of cooking, space in your bag, etc. Got to trade in turds for more space, really?
Too many meters too. Got a meter to run, climb, cold tolerance, etc. When it rains I have to take off all my metal items and wait for the storm to pass so I can climb a slick rock face. Just give me my damn Goron suit and hookshot and let me roll across the plains of Hyrule.
Back to the topic at hand, looks like SMO is going back to its Mario 64/Sunshine roots. I hope it's a tight experience that knows what it's all about.