Yeah.... I guess I ****ed up when I did.... Dammit.
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You feel pretty angry towards this game for giving you a free preview of a beta build that they didn't have to do. As stated, the beta isn't meant to be a finished project or provide you countless free hours of the game. It is meant to demonstrate certain features of the game to gain feedback from the community as well as let them gather data on NPC and PvP interactions.
quote:Gamezone
According to the details, not only will Season Pass owners will have access to exclusive outfits, weapons and weapon skins. They will also be able to participate in monthly events and content drops.quote:- Ubisoft
Plus on March 8, Season Pass owners will unlock the exclusive Sawed-off Shotgun, a unique sidearm customized for short-range destruction. Season Pass owners also receive a set of exclusive outfits and weapon skins, as well as access to special monthly benefits including exclusive content drops and special events.
It appears as though the content will not be made available to those that choose to purchase the DLC as standalone content, even after a period of time. Hopefully, Ubisoft will balance the exclusive content with free monthly in-game event for those that choose to disregard the Season Pass.
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What people seens to forget while you can get very good loot in dz, you can also get same loot from running hard mode to mission...
From playing the beta i know all the enemy spawn points where all you need to do is quickly killl the boss grab the high tier loot and go to nearest extraction, now since we have an obvious problem with ppl camping extraction...
Also you can just run from spawn point to spawn point killing the adds as quick as possible and getting DZ Money then go to the checkpoint and buy gear from Vendors...
I farm mobs for little under 2 hours and got enough DZ Money ran to all vendors and bought myself 2 purple mods, did a 2 hour farming then got a purple MA rifle (snipe), then got into a party of 4 farm 45 min and brought a purple RPK.. I made over 35 thousand Dark Zone Currency in the 3 days i played beta...
quote:I remember hearing player chatter, and I seem to remember NPC's chatting about stuff as well sometimes in the beta. Even heard proximity chatter in the DZ. But then again between the weapons fire and explosions going off it was rather difficult to hear them sometimes. :P
I don't know if you recall, but in the E3 trailers the AI were more tactical and you could here them communicating. That doesn't exist. I'm two decades removed from gaming, but I'm surprised y'all don't see this as just another shooter.
quote:Isn't that like every RPG ever? Grind to get to the next set of gear? The next level? Gain more experience for
As of right now, I believe with all the content available the game is going to be a grind. So, yeah, given I already paid for your product, I would have liked to see a little more in the beta.
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And yeah IT'S STILL A BETA so go ahead and get all pissy now because you don't get access to all the unlocks and the full-game experience.
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Isn't that like every RPG ever? Grind to get to the next set of gear? The next level? Gain more experience for
the next ability?
I'm not sure what the issue here is unless you were expecting more of a shooter as opposed to an rpg based game.
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I don't think the grind between a COD/BF game is the same kind of grind of a Destiny (and maybe the Division). With COD and BF, the map stays the same but the game dynamic changes depending on your human opponents. The play of your teammates and opponents influenced how I approached the game. The reason I quit playing Destiny is the game dynamic was always the same during the grind - Shoot these mobs, kill that guy, more mobs, then the big boss. The weapons grind was different too. COD/BF has a tiered system that tells you if you reach Lvl X, you will get this gun. The Destiny/Division system is more random - "congrats for beating this again, here is a helmet. Already have that helmet? Well, here is the helmet."
quote:So far we have had side missions that give you xp to spend on the base for upgrades and one main story mission. Then there is the DZ to run around in, kill NPC's, extract the gear, if the gear isn't good sell it to make cash, and earn DZ currency to spend on guns/gear at the various vendors at the entrances/checkpoints or the vendor that was actually in the DZ that had the high end rifle and shotgun.
Maybe you can tell me, what am I looking for?
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I can't help you if you are complaining that the better gear is there but you don't want to put in the effort/time required to get it.
quote:I don't get that. Is the only point to a game is to get the best gear? The PvE element of The Division, which is essentially the single player/co-op portion of the game, is going to be massive. Missions and side missions galore all over NYC. It's a story and you're going around accomplishing things, just like any other single player/co-op campaign. I play those for the story, don't really care how good the gear I get is...quote:
I can't help you if you are complaining that the better gear is there but you don't want to put in the effort/time required to get it.
This is it right here.
The pvp portion of the game is going to be lost on me because I'm not going to put the time in.
It's the same problem I had with Destiny. That leaves me with pve, which I'm concerned is going to be a disappointment.
Well, I said it before, I waited two decades for when games offered an appealing aesthetic and realism to buy a system--and now I'm too old to play the games I was interested in.
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The DZ isn't solely a pvp arena. Though pvp does occur at a higher rate there. While you can get currency and gear that way, you can also get it by opening the DZ chests and fighting npc's. I'm sure you're well aware of that if you played the beta.
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Look, you seem pretty set on judging the game before it's been released. That's cool...
quote:Running around in the DZ solo isn't impossible, or all that difficult. You do have to know when to cut and run though. It is much easier to do it all with a group. I'm not sure what platform you are playing on, but I can guarantee that there is someone in this thread that is on the same platform and would likely group up with a fellow Ag. If you are on PC, add me on uplay (same as my forum name). Whenever I'm on, I'd be more than happy to team up with you in the DZ.
I said this earlier in the thread: I tried it solo, put in some time to obtain gear only to be killed and have my stuff stolen. That's just punishing and leaves me with no incentive or motivation to continue.
quote:Call of Duty and the Battlefield franchises have been around for over a decade now. Really what you are unhappy with about The Division is that it is an RPG at it's core and not just a FPS. So you're essentially complaining that a game isn't what it isn't to begin with.
Thanks for the input on traditional shooters. It's all new to me, although I imagine with the cash cow Destiny is/can be everything may gravitate towards these hybrid MMOs.
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Uplay has some numbers posted from the close beta. Someone played for 90 hours out of 120 in the close beta. roughly 9.3 million grenades thrown and just short of 15 million bullets fired. Most lethal weapon was M4.
Dark Zone stats: total playtime 4,275,086 hours, 77% took to the DZ, and 87% of those that went to the DZ turned rogue.
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Dark Zone
- New high end weapons are available in the Dark Zone
- Refresh rate on Dark Zone Chests has been greatly reduced
- Non-player enemies in the Dark Zone have increased in number significantly
- Non-player enemies in the Dark Zone have been buffed slightly
- The Manhunt timer now pauses instead of refreshing while in combat as a level 5 Rogue Agent
- The reward for surviving as a Rogue Agent has been increased to 1.5 times the kill bounty
- The health bars for Agents in the Dark Zone now only turns red when they become Rogue
- A new warning icon has been added to indicate an Agent who has shot another player but has not done enough damage to go Rogue
- Dark Zone experience gain has been adjusted slightly
- Dark Zone funds gain has been adjusted slightly
- Disabled the option to transfer Dark Zone brackets as a Rogue Agent (this stops players using bracket transfer to escape after becoming Rogue)
- Removed some ropes that allowed players to reach areas that gave them an unfair advantage
quote:Or someone jumped in front of you while you were shooting a rogue/npc and turned rogue because of that one bullet. And were then murdered by everyone around you.quote:
Uplay has some numbers posted from the close beta. Someone played for 90 hours out of 120 in the close beta. roughly 9.3 million grenades thrown and just short of 15 million bullets fired. Most lethal weapon was M4.
Dark Zone stats: total playtime 4,275,086 hours, 77% took to the DZ, and 87% of those that went to the DZ turned rogue.
It's like....society crumbled or something.
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A new warning icon has been added to indicate an Agent who has shot another player but has not done enough damage to go Rogue
quote:The closed beta was this way. On 2 separate occasions, I shot someone as they crossed between me and a rogue agent. I did not turn rogue. But it was only a bullet or two each time.
It seems they are doing something about it though.quote:
A new warning icon has been added to indicate an Agent who has shot another player but has not done enough damage to go Rogue
So my stray bullet won't turn me rogue immediately. Don't know about that stray grenade though; it will be interesting to figure out the damage threshold between rogue and not rogue.
quote:In the closed beta the first thing my squad did in the DZ was shot each other to figure out if it did damage or not; to know if we had to be careful about it.
I would assume it has a dmg threshold you have to cross. Do more than 100DMG to an enemy and you go rogue or something. I don't think it will be as common outside of grenades and such and I think that's fine. I also, if memory recalls, you can't harm people in your squad in the DZ. Would have to double check on that. I am sure people will attempt to abuse it if they can find a way but no game is free of that. Allow team killing and people will do it just to be jerks, don't allow friendly fire and people will run into grenades with no fear of it hurting them and only enemy. It is a hard thing to balance.
quote:Okay I did some reading and you're right. In the beta if you shot someone your health bar turned from white to red but you weren't a rogue yet (doing more damage or killing them caused you to go rogue with a red bar and skull). Which just made it confusing since people just see a red bar and started shooting. Hopefully the warning icon is yellow or something easily discernible as not rogue.quote:The closed beta was this way. On 2 separate occasions, I shot someone as they crossed between me and a rogue agent. I did not turn rogue. But it was only a bullet or two each time.
It seems they are doing something about it though.quote:
A new warning icon has been added to indicate an Agent who has shot another player but has not done enough damage to go Rogue
So my stray bullet won't turn me rogue immediately. Don't know about that stray grenade though; it will be interesting to figure out the damage threshold between rogue and not rogue.