CA-87 = Shotgun
DH-17 = Run and gun pistol
DL-44 - Han Solo Pistol, very powerful, have to be accurate
E-11 - Imperial blaster, good all around
A-280C - havent used this a lot, but it seems to be similar to E-11
EE-3 - 3 round burst rifle (halo battle rifle similarity, terrible up close)
DLT-19 - weaker version of RT-97C
RT-97C = High rate of fire machine gun with a little bit of range (GREAT WEAPON)
T-21 = high damage high range rifle, horrible up close
SE-14 C = haven't purchased yet.
T-21 B = haven't unlocked it yet, but get killed by it a lot.
Impact grenades are the best grenades.
Thermal detonators are very time delayed, so you have to throw them way in advance.
Ion Torpedo - Works on air vehicles and land vehicles like a stinger. You can kill an AT-ST by yourself with one ion torpedo shot, then turning on the ION - Shot card and firing a high damage blaster (EE-3) at the AT-ST
Pulse Cannon - A one shot headshot sniper rifle that has to recharge.
If I am playing a smaller map game, I play with the RT-97C exclusively with two grenades as my cards, If I am playing a Walker Assault game on a wide open map, I switch between star card combos of (impact grenade/ion shot/ion cannon) and (pulse cannon/ion shot/ion cannon) for Rebel and (pulse cannon/scan area/impact grenade) or (impact grenade/scan area/thermal detonator) for Imperial.
I exclusively use Scout Trait.
Jet pack is looking like my next purchase because everyone seems to be using it to get to areas of map that are difficult without jet pack