Anyone playing this? If not you should give it a try. It's still in alpha but VERY playable and stable as is. $16 bucks for the full game. And even better.....there is a completely free demo to DL and try to see if you like it. Quite a few videos on youtube as well.
https://www.factorio.com/
It is a beautifully made game that is the most addicting thing I have come across in years. My first time playing it, I played for 14 hours straight. It sorta reminds me of the Tycoon series but far far more in depth. The amount of things you can do is absurd. And you can make it as difficult as you want. Your ability to customize your base is insane.
Key note here though. This is not a gimme game. You want to build an efficient and self sustaining base you have to work at it and even more importantly, think about it. An element that is lacking in most current games. This game is tailor made for engineers or people with analytical minds. The depth of creativity and problem solving reminds me of Kerbal Space Program.
I normally don't harp on games and make recommendations about them. I don't normally care enough to do so. But once in a great while an absolute gem comes along so I figured i'd pass the word along.
A quick personal summary. This is a game about logistics. Taking raw materials by mining and making product. Then moving said product around to end projects or to make higher tier level product. These products go to; more efficiency in your factory, defense, acquiring more raw materials or the end goal. Building a rocket ship to put a satellite in orbit. The gameplay comes from how do you make this happen. The production trees are fairly linear. To make iron plate you need iron ore, etc. What isn't linear is how you accomplish this goal. there are many different ways to make your factory work better. And even that is subjective. Is better sheer production? Energy efficient? As compact and maximum use of space achievable? Or play like me and try to achieve all of them at once. You decide. Basically, you are presented with production problems and using an array of tools you fix them. Sometimes a product line stops producing, so you have to first pinpoint why it isn't producing and then fix it somehow. But mostly it comes down to the laying out of your factory and it working as autonomously as possibly. Sounds kinda odd instead of slaying dudes with machine guns but this is seriously the most addicting game I have come across since the early days of Terraria.
Note: This trailer was made in2014. Updated to 2020 version.They have added a lot more stuff to it. However, it gets the general gist of the gameplay. Also note to work up to that level of factory takes HOURS of work and diligent planning. Both short AND long term.
I love this game.
https://www.factorio.com/
It is a beautifully made game that is the most addicting thing I have come across in years. My first time playing it, I played for 14 hours straight. It sorta reminds me of the Tycoon series but far far more in depth. The amount of things you can do is absurd. And you can make it as difficult as you want. Your ability to customize your base is insane.
Key note here though. This is not a gimme game. You want to build an efficient and self sustaining base you have to work at it and even more importantly, think about it. An element that is lacking in most current games. This game is tailor made for engineers or people with analytical minds. The depth of creativity and problem solving reminds me of Kerbal Space Program.
I normally don't harp on games and make recommendations about them. I don't normally care enough to do so. But once in a great while an absolute gem comes along so I figured i'd pass the word along.
A quick personal summary. This is a game about logistics. Taking raw materials by mining and making product. Then moving said product around to end projects or to make higher tier level product. These products go to; more efficiency in your factory, defense, acquiring more raw materials or the end goal. Building a rocket ship to put a satellite in orbit. The gameplay comes from how do you make this happen. The production trees are fairly linear. To make iron plate you need iron ore, etc. What isn't linear is how you accomplish this goal. there are many different ways to make your factory work better. And even that is subjective. Is better sheer production? Energy efficient? As compact and maximum use of space achievable? Or play like me and try to achieve all of them at once. You decide. Basically, you are presented with production problems and using an array of tools you fix them. Sometimes a product line stops producing, so you have to first pinpoint why it isn't producing and then fix it somehow. But mostly it comes down to the laying out of your factory and it working as autonomously as possibly. Sounds kinda odd instead of slaying dudes with machine guns but this is seriously the most addicting game I have come across since the early days of Terraria.
Note: This trailer was made in
I love this game.