*****Official Destiny 2 Shadowkeep Thread*****

24,101 Views | 318 Replies | Last: 4 yr ago by AggieVictor10
Beezy2389
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AG
So that post isn't on their main instagram page. Speculation is it was scheduled to be posted today but they wanted to delay it because of all the stuff going on. Someone on Reddit grabbed the link before they could make it private.
redbaron788
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AG
So speculation seems to be correct about Europa.
Was that the same effect in her hand as from the Pyramid on the moon?
Bulldog73
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AG
I'm very out of the loop here, but this is speculation of a new DLC coming in the next week or so, right?
Beezy2389
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AG
I'd be surprised. I'm expecting this to be the fall expansion and we'll get something new for the upcoming season soon. Could be wrong though.
Naveronski
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AG
There's a new season dropping next week.
redbaron788
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AG
Last I remember is Bungie would be talking about next season and the next expansion at the same time so as to not spoil anything.
Beezy2389
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AG
https://instagr.am/p/CA-sBlAF5Im
Prime0882
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AG
The Eris tease was fine. As a rabid Gambit player (pretty sure I lose my mind and froth at the mouth in every Gambit match) - the Drifter tease has me hyped.
Beezy2389
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AG
Beezy2389
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AG
https://www.twitch.tv/gladd

Rasputin is firing on the Almighty right now in game.


Happening super slowly viewable from the Tower.



1:45:20 for the mega explosion
Saxsoon
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AG
I appreciate what they are doing, but starting 30 minutes late and now waiting for this for the last 45 minutes doesn't really respect the player's time. I literally would have had to leave right now to visit a friend and his wife but she wasn't feeling well so we rescheduled.
Fighting Texas Aggie Class of 2012
Beezy2389
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AG
Beezy2389
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AG
My guess is at 1:30 it'll blow up officially
Beezy2389
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AG
Alright so once it happened it was pretty badass
dcaggie04
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AG
Go check the new crater near Zavala to get the emblem.
Beezy2389
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AG
Had to go to the Postmaster to get my emblem after inspecting the debris and Ana has some dialog but I didn't get it I'm assuming because I didn't do anthing this season
Beezy2389
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AG
https://www.twitch.tv/bungie

reveal stream starting in about 10 minutes
Beezy2389
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AG
This is a fantastic reveal trailer. Highly suggest watching it when you get the chance.

Too much stuff to focus on typing it up now.

For one: just said Vault of Glass is returning in Year 4


The D1 Elemental Swords are back in this season.
Beezy2389
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AG
I'll do a write up in a bit.
Just for those who haven't watched it.

Very little about the new season but looks pretty dope.
Several teasers about the next couple of years.
redbaron788
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AG
The Stranger!
dcaggie04
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AG
New dungeon opens at 5pm PDT today.
Beezy2389
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AG
DrLupo is breaking down the trailers WITH Luke Smith

should be informative.

https://www.twitch.tv/bungie
Beezy2389
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AG

Full Reveal Stream


Cinematic Showing Story From D1 Opening Cinematic To 2022


This Season's Gameplay Trailer


Fall Expansion Trailer


Fall Expansion Gameplay Trailer


The New Dungeon This Season
Beezy2389
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AG
Stranger isn't in the new Season, will be reintroduced in the Fall Expansion.
Prime0882
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AG
TL;DR
Destiny 2 is too large to efficiently update and maintain.
The size and complexity of the game are also contributing to more bugs and less innovation.

Instead of building a Destiny 3 and leaving D2 behind, each year, we are going to cycle older, less actively played content out of the live game and into what we're calling the Destiny Content Vault (DCV).

This will allow us to add to and support D2 for years, including the three new annual expansions we announced today, starting with Beyond Light this fall.

The DCV will include all content from Destiny 1 and anything that cycles out from Destiny 2.

We will bring back (or "unvault") activity and destination content from the DCV each year.

Unvaulting starts in D2 Year 4, with the Cosmodrome coming back, as well as its three strikes and the return of the Vault of Glass raid.

The primary D2 content leaving the game and going into the DCV this fall are the destinations Mars, Io, Titan, Mercury and Leviathan and their supported activities.

There will be new ways to earn the Exotics originally linked to content that has entered the DCV.

When Beyond Light ships, the Director will have the following destinations:
Europa (new)
Cosmodrome (unvaulted)
Moon
Tangled Shore
Dreaming City
European Dead Zone
Nessus

This approach allows us respond to player feedback more rapidly, enable more innovation, and will keep Destiny 2 and your characters thriving for years to come.
More details to come soon and throughout the year.
Prime0882
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AG
The above is from their post about "vaulting" content. Wayyy more going away than expected.

Whatever opens up space to bring back the Dreadnought...
Beezy2389
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AG
So something interesting with this is they have said they are bringing back Vault of Glass next year. I wonder if they'll rework the lore of that raid into explaining their content vault.
Prime0882
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AG
Beezy2389 said:

So something interesting with this is they have said they are bringing back Vault of Glass next year. I wonder if they'll rework the lore of that raid into explaining their content vault.
That would be my hope/assumption. Would be weird to just plop the Cosmodrome and VoG into Destiny 2 without it tying to current events of Destiny. The Moon was nicely updated, but, wasn't VoG on another planet not currently in the game?

I guess there could be another entrance if I am not remembering correctly.
kill0509
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AG
VoG was on Venus.

Can't wait to get a new Vision of Confluence!!!!
Beezy2389
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AG
Yeah, I think destinations can come and go without explanation but if certain raids get brought back I assume they'll want an in-game reason why.


It'd be neat to have the Stranger as a Tower NPC where she'll let us time travel to past content.
Beezy2389
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AG
Update for Today

Activities
Trials
  • Mods now drop with through a white item bauble instead of an erroneously assigned Exotic Engram bauble.
  • Duplicate mods will no longer drop from the Flawless chest.
  • Additional Masterwork material rewards now drop at three, five, and seven Trials wins.
  • Added a Trials weekly bounty which unlocks Trials Engrams on Saint-14.
    • The bounty reward will match the Win 3 Milestone reward of the week.
  • Trials Tokens distribution has been re-balanced to focus on wins three, five, and seven of a Trials Passage.
    • This includes repeat Passages.
  • Trials Tokens are no longer awarded from match completions.
    • Tokens are now granted specifically through wins and bounties.
  • Passage of Wealth now doubles the bonus Trials Tokens earned at three, five, and seven Trials wins.
  • Intro quest step "Entry Pending" now requires reaching Power 1010.
Nightfall: The Ordeal
  • The Taken take over The Ordeal.
    • Added new strikes to The Ordeal: Lake of Shadows, The Corrupted, and The Festering Core.
  • Updated The Ordeal power levels to new Season 11 levels.
  • Grandmaster Difficulty will become available on July 21, 2020.
  • Increase Masterwork material drops for Grandmaster Nightfall difficulty.
    • Grandmaster completion at Platinum, Gold, and Silver levels now have higher chances of dropping an Exotic armor item.
    • Grandmaster completion at Platinum level now guarantees one Ascendant Shard (with a small chance at one additional), and four Enhancement Prisms (with a moderate chance at 1-2 additional).
    • Grandmaster completion at Gold level now guarantees two Enhancement Prisms (with a moderate chance at two additional).
    • Grandmaster completion at Silver level now has a small chance at two Enhancement Prisms.

UI/UX
Controller Button Remapping
  • There is a new "Custom" controller layout that, when selected, allows the player to remap what actions are bound to which controller buttons.
  • Additional details can be found in the "This Week at Bungie - 6/4/2020" blog article.
PC & Stadia Settings
  • Reorganized Keyboard, Mouse, and Controller settings.
Gear Details Subscreen
  • Toggle Stat Display is now additionally supported on unequipped armor.
    • Previously, this was only supported for equipped armor.
    • This allows you to toggle between viewing stats associated with your gear, or overall build stats, within the gear details subscreen.
Wrapped Items Container
  • A new container has been added to the Inventory screen for Wrapped items/bundles providing an easy area to find your Eververse purchases.
  • Wrapped items will still display in their relevant areas (Example: Ghosts in Ghosts container) as well as this new area.
General
  • Added several economy-related load screen hints.

Gameplay and Investment
Weapons
  • Fixed an issue that prevented Coldheart's "Longest Winter" perk from triggering through a Citan's Ramparts Assault Barrier.
  • Fixed an issue that prevented Devil's Ruin from firing its charged shot after activating a roaming Super.
  • Fixed Polaris Lance's Perfect Fifth perk.
    • Quickly shooting a sixth shot no longer cancels the explosion from the fifth shot.
  • Crucible, Gambit, Vanguard, Event package, and Gunsmith Engram reward weapon drops now pull from the shared world Legendary pool.
  • Season 8 and Season 9 Season Pass and Exotic quest weapons can be acquired from the Cryptarchs.
    • Related quests have been removed.
  • Weapon ornaments have been added to Collections.
  • Reload Perk Changes
    • Design notes:
      • Reload stat: 0-100, and maps onto an archetype-specific reload animation speed.
      • Reload duration scale: most reload perks also apply a small multiplier to the reload animation, so that if the reload stat is capped, you still see a small speed bump (the same applies to some other perks, e.g. those that affect handling).
      • Reload empty duration scale: as above, but only applies if the magazine is empty.
      • Note that because most weapons have fairly high reload stats, dropping reload bonus from +100 to +50 will still cap the reload stat most of the time, resulting in an overall fairly small change to final speed (this still opens some design space however),
    • Outlaw
      • Reload stat from +100 to +50.
      • Reload duration scale from 0.8 to 0.9.
    • Feeding Frenzy
      • Functionality changed to give increased reload speed based on number of rapid kills (up to five stacks).
      • Max reload duration scale from 0.83 to 0.8 (i.e. a little faster than currently).
      • Max reload stat unchanged at +100.
    • Rapid Hit
      • Adjusted stack to stat mod curve to give less benefit for the first hit and more with subsequent hits.
      • Reload stat from +100 to +60.
      • Reload duration scale from 0.8 to 0.925.
      • Stability stat from +50 to +25.
    • Drop Mag
      • Reload duration scale from 0.85 to 0.9 (which just brings it in line with Outlaw).
    • Field Prep unchanged, but for reference:
      • Reload stat +50
      • Reload duration scale 0.8
    • Alloy Mag unchanged, but for reference:
      • Reload empty duration scale 0.6666
  • Other Perk Changes
    • Dynamic Sway Reduction
      • Adds 10 stability over time in addition to accuracy.
    • Pulse Monitor
    • Reload amount from 0.35 to 1.0.
      • +50 handling
      • 5% faster swap speed (this will be most noticeable if the above caps handling stat).
      • This works on stowed weapons too, which was already the case but makes it a lot more useful.
    • Hipfire Grip
      • 1.2x aim assist falloff.
      • +15 aim assist.
      • +1.7 degrees precision hip fire angle threshold.
      • By default, when hip-firing a weapon the center of your reticle must be over a target in order to get a crit, otherwise aim assist will give you a body shot. This change gives you a little leniency, so if the center of your reticle is not directly over a target you will still get the crit if you're within this angle.
      • Has no effect on Sniper Rifles.
    • Sneak Bow
      • Now doesn't ping radar when shooting.
  • General Archetype Changes
    • Slug Shotgun PvE Damage + 30%.
    • High-Impact Pulse Rifle damage per bullet from 21 to 22 this changes it from six crits to five crits/one body to kill a guardian in PvP at most resiliences.
    • Bow PvE damage vs minors + 10%
  • Bug Fixes
    • Fixed a bug in which casting Ward of Dawn from extremely high platforms allows players to retain the Damage Resistance from the activation.
    • Fixed a bug in which players can get into a state where their Fist of Havoc melee attack will be replaced with a sword swing.
    • Made it so it's harder to deal significant damage to yourself with Handheld Supernova when used in the air.
    • Perks that grant partial weapon ammo now respect shot count for burst weapons. This means that these perks will now work correctly on Pulse Rifles, Fusion Rifles, and Burst Sidearms, so these perks will be more common on those weapon archetypes in the future.
      • Slideways
      • Slideshot
      • Ambitious Assassin
      • Subsistence
      • Overflow
      • Lead from Gold
      • Clown Cartridge
Armor
  • The Powerful Friends armor mod will no longer stack. If multiple copies of this mod are equipped, the mods will provide no bonus stats.
    • Developer Commentary:
      • Only Solar Seasonal mods are intended to stack. No part of Arc mods are intended to have stacking functionality.
      • Powerful Friends granted +20 to Mobility, which players could leverage to get three stat columns to the max of 100 points. The mod is not priced sufficiently to justify its benefits, and increasing its cost would have adverse effects on its primary benefit usage.
      • Season 11 introduces a new Arc mod, granting a similar stat bonus to Strength and will not stack.
  • Enhanced Auto Rifle Loader, Enhance Fusion Rifle Loader, and Enhanced Bow Loader armor mods now have a chance to drop from pinnacle mod sources.
  • Addressed several mod visibility and source string issues in the Mods Collection screen.
  • Fixed a bug that was causing the Felwinter's Helm perk "Warlords End" to activate inconsistently.
  • Fixed a bug that prevented Dunemarcher's Linear Actuators perk from triggering on yellow bars.
Finishers
  • Fixed a bug that allowed players to get outside the map using the Gladiator's Bladerush finisher.
Power and Progression
  • The power cap for weapons and armor has risen 50 points. All sources will now offer upgrades up to 1000, powerful sources up to 1050, and pinnacle sources will go to 1060.
Bounties and Pursuits
  • Add three hours to the expiration time of all daily and repeatable bounties across the game.
  • Tower repeatable bounties now display (Random Objective) on the vendor before purchase.
  • Werner's Benevolence bounty will now trigger its associated Triumph.
Raid Rewards
The following raid Exotics now have increased drop chances:
  • One Thousand Voices
  • Anarchy
  • Always on Time (Exotic Sparrow from secret chest in Scourge of the Past)
NOTE: Drop chance begins at 10% and increases to a max of 50% over 20 clears.
Vendor
Added the ability to use an Exotic Cipher to purchase a second Fated engram from Xur each week.

Platforms and Systems
  • Fixed an issue where FPS could lock at 30 FPS when relaunching the game on Steam.

General
  • The Season 10 Luminous Bright Engram has been retired, and in its place players can now obtain the new Season 11 Mnemonic Bright Engram.
  • Added a new "Flair" section to the Bright Dust tab of the Eververse that contains only Shaders and Spawn FX.
  • Fixed a bug that caused the Season Pass post-purchase screens to display in the reverse order.
  • A Warmind-themed Exotic Ghost is available on the Cryptarch to pick up free of charge for anyone who owned the Season 10 Season Pass.
  • Multiple changes to the Season Pass rewards have been made, including:
    • Consolidation of multiple Glimmer rewards.
    • Removal of Legendary Weapon Ornaments.
    • Addition of multiple Bright Dust reward points and increase of existing ones.
  • Increased drop chance of Heroic Menagerie ship from 5% to 20%.
  • Fixed an issue that caused older quests to sort in front of newer quests when players logged in.
  • Ranking up the Season Pass no longer fills your Super meter.
  • Fixed a bug that prevented players from earning the Benevolence triumph.
  • Fixed a crash that could occur in Gambit while performing a finisher.
Beezy2389
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AG
The new seasonal grenade launcher is pretty impressive in PvE
Saxsoon
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AG
I bet we get the dreadnaught with the Season of the Witch Queen
Fighting Texas Aggie Class of 2012
Beezy2389
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AG
Beyond Light (Fall 2020 Expansion)


  • Sept. 22, 2020
  • Learn the true nature of light and dark
  • New element/subclass "Stasis" Darkness infused energy
  • The Stranger leads Eris and the Drifter to Europa to find an activated Pyramid Ship.
  • The Stranger has a new "ghost-like" creature that isn't actually a ghost and may be something the player can obtain way in the future if the community is interested
  • Europa is home to the Deep Stone Crypt (Birth place of the Exos) and an activated Pyramid Ship
  • Eramis is a Fallen warrior who wields a form of the darkness. She calls on us to embrace the Darkness but she doesn't seem to be on the side of the Pyramid Ships but instead sounds like a leader of a third faction who believes using their own darkness against them is the best option to defeat them. Could be wrong on this though.
  • Doctrine of Passing may be returning?
  • "The Line between Light and Dark is so very thin, let's cross it together"
  • We will be able to Wield the Darkness
  • Quest Log Revision
  • Dark Title Screen
  • Cosmodrome and it's 3 strikes will return
Next-Gen Consoles
  • 60fps, 4k on PS5
  • All content owned before the expansion will move with you for free to the new console.
  • Intergenerational Cross Play within each Console Family (PS4 players can play with PS5 players)


Future Releases (2021, 2022)

  • 2021 The Witch Queen (Savathun)
    • New Destinations
    • New Enemies
  • 2022 LightFall (Second Collapse?)
    • New Destinations
    • New Enemies
  • Destiny 2 will continue to evolve, no Destiny 3 is planned.
  • In order to do this they have to put old content into the Destiny Content Vault

Destiny Content Vault
  • Game is too large to continuously update (115GB update files)
  • Old unpopular content will be removed from the game and into the vault
  • Old Destiny 1 content will be retooled and updated to D2 mechanics in the vault to be brought forth later
  • Vault of Glass and Cosmodrome are examples of things being brought back in the fall expansion

Season of Arrivals (Today)

  • The Darkness is calling to us, when we approached, Savathun intervened and pulled us away.
  • Destiny 1 Exotic Dark-Drinker and Bolt-Caster are being brought back (no solar?)
  • New Dungeon - Discover the Nature of the Darkness
  • New Public Event - Make First Contact
  • New Single Shot Grenade Launcher (Seasonal Exotic) - Fires blights that creates a pool of blight that damages enemies over time.
  • New Exotic Quest - Reveal the Road to Ruin - exotic void trace rifle

New Dungeon -- Prophecy (Today)

  • New Armor (Daito Foundry) and Classic armor (Trials of the Nine) for you to chase
  • Available tonight
  • Location is the Unknown Dimension
  • "Light is Dark" "Up is Down"
  • Sparrow sections
  • "Seek the Nine"
TheBruceWayne
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The new grenade launcher is suppose to be broken, so whoever wants divinity and prolly any other raid exotic we need to do as many as we can, no procrastination
 
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