HalifaxAg said:
Azariah said:
So far I'm really enjoying it. There is a substantial amount of difficulty right off the bat. I got two pilots killed in the very first mission.
My favorite part of the game so far is having to run the mercenary unit in addition to just fighting. I find myself thinking about what I'm going to have to spend to fix a mech, as well as the time it will take to work on it, as I'm fighting.
Yes, also enjoying this aspect quite a bit.
Really makes you question if you want to go for the Death from Above move. Same thing goes for ammo consumption, do I want to sit back and pay for LRM ammo or get in there and take hull damage duking it out?
The AI is also pretty good at re-positioning their mechs to shield themselves from critically damaged areas.
So far very impressed....but for those interested, delay going to the special client meeting for as long as you dare. That mission was brutal on me. I should have bulked up or used different tactics or maybe it was just bad RNG during the fights.
I actually found that mission a needed lifeline.
I was having trouble making ends meet until I finished that one off, quite easily, actually. That million+ credits really kickstarted my merc career.The rough one for me was when you had a very limited time to finish off a ton of dudes as well as knocking down a building. I ended up having to dash a dude through the enemy lines to take it down in time.I just had one of my most elite pilots headshot to death. That was pretty soul crushing. Rest of the mech (my heaviest one) is fine, but dude took a targeted PPC blast to the face after taking a couple of smaller shots there that knocked him down.
I find the standoff weapons to be the best ones. LRMs especially do so much damage for me. That same mission where my ace died saw me take down eight mechs by hucking LRMs in their direction until my racks ran dry. After that it was just go stomp on a bunch of Locusts time.
Oh, tip for those of you getting started. Always shop the store for upgraded weapons (the ones with some number of plus signs after their name). Rocking a mech that gets free bonuses (they weigh the same as regular weapons) definitely tilts the game in your favor. Just don't store them in your extremities, because once they get blowed up they're gone. Arms go away a lot.
I have found one bug that is infuriating. Right now my lance is built around three indirect fire mechs and one scout. My intention is to setup my LRM carriers in launch positions, then walk my scout up to the point where I can see an enemy on sensors. Then, I want to use my action with the scout to paint the target with a sensor lock and rain fire down on them for one turn.
It doesn't actually work, though. The game basically has two modes in combat. Before you make contact, all your dudes move without respect for the enemy's turn. As soon as you make contact, however, the game drops to the second mode of everyone getting a turn. It does so by instantly ending the turn you're on, so none of the "raining fire" part actually gets to happen.
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