We got a lot of new information over the weekend. I think the game is definitely headed in the right direction and it seems largely due to the team they brought in to port it to the console. It's a little ironic considering people thought that console development is what screwed up the original release.
http://diablo.incgamers.com/blog/comments/ros-adventure-mode-hands-report-blizzcon
http://diablo.incgamers.com/blog/comments/reaper-souls-faq
http://diablo.incgamers.com/blog/comments/reaper-souls-nephalem-rifts-hands-report-blizzcon
http://diablo.incgamers.com/blog/comments/reaper-souls-preview-panel-qa
http://diablo.incgamers.com/blog/comments/blizzard-reveals-adventure-mode
http://diablo.incgamers.com/blog/comments/reaper-of-souls-trailer-for-blizzcon-2013
One of the main new game systems is "Adventure Mode", which opens up all areas of the game and lets you choose wherever you want to go. Part of Adventure Mode are "Bounties" that can be collected by killing specific, randomly-chosen monsters in different areas, which give nice XP and loot when you kill them.
Completing bounties also can get you Rift Keystones, which allow you to open up "Nephalem Rifts", the next big game system. The rifts are 100% randomized dungeons, both in tileset and monster groups, so you can expect to see some pretty interesting combinations. I think that the Rift portals can also spawn randomly throughout the world.
http://diablo.incgamers.com/blog/comments/ros-adventure-mode-hands-report-blizzcon
http://diablo.incgamers.com/blog/comments/reaper-souls-faq
http://diablo.incgamers.com/blog/comments/reaper-souls-nephalem-rifts-hands-report-blizzcon
http://diablo.incgamers.com/blog/comments/reaper-souls-preview-panel-qa
http://diablo.incgamers.com/blog/comments/blizzard-reveals-adventure-mode
http://diablo.incgamers.com/blog/comments/reaper-of-souls-trailer-for-blizzcon-2013
One of the main new game systems is "Adventure Mode", which opens up all areas of the game and lets you choose wherever you want to go. Part of Adventure Mode are "Bounties" that can be collected by killing specific, randomly-chosen monsters in different areas, which give nice XP and loot when you kill them.
Completing bounties also can get you Rift Keystones, which allow you to open up "Nephalem Rifts", the next big game system. The rifts are 100% randomized dungeons, both in tileset and monster groups, so you can expect to see some pretty interesting combinations. I think that the Rift portals can also spawn randomly throughout the world.