corleoneAg99 said:
Would also recommend OPS instead of separating the two and not a fan of K ratio.
Roto is meant to be a cumulative scoring type I thought?
If going with OPS instead, I would also include AVG to keep the league 6x6.
As far as roto being cumulative: yes, it is. But just like AVG is a cumulative average, K/9 is a cumulative strikeout ratio. It functions just the same as any other category that is not just a pure "total" number but includes the total season's worth of data in its calculation (like say ERA, WHIP, etc)
The premise behind the scoring categories I mentioned is explained
hereThis is his explanation for OBP, SLG, and K/9:
Quote:
On-base percentage (OBP): It rewards walks, which, besides pitcher strikeouts -- remember that they were not a part of the original Rotisserie baseball rulebook -- were a glaring omission from the initial rules.
Slugging percentage (SLG): It values doubles and triples, things that were also overlooked by the original rulebook.
Strikeouts per nine innings ratio (K/9): Some might prefer the simplicity of strikeouts remaining a counting category, but doing so while including the other categorical changes would severely depress relief pitcher value while encouraging a streaming-starters strategy. Switching it to a ratio rewards skills over volume, while enhancing the importance of selecting starters' matchups. The change has another benefit: It makes middle relievers more useful.
But I'm open to whatever. I just like the concept of a more sabermetric style league, and the categories proposed in the article seem to offer a fairly balanced concept.
As far as fantrax vs yahoo, it also doesn't matter to me a huge amount. While I like the options on fantrax, if most people wanted to stay on yahoo for convenience I would definitely still play.
With regards to pay vs. free, I highly recommend pay. While it doesn't completely eliminate the players who sign up and forget about it, it does usually encourage some level of activity because of the financial commitment. I find free leagues typically have the highest amounts of player attrition.