*****Official Destiny 2 PS4 Thread*****

209,960 Views | 2624 Replies | Last: 6 yr ago by kill0509
koadie
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AG
I was just coming to post this.
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Eph: 2:8
koadie
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AG
https://www.facebook.com/Bungie/videos/10155594086156149/?t=193
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Eph: 2:8
titanmaster_race
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Raid lair tonight?
kill0509
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AG
Iron Bananas this week!!
Beezy2389
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AG
Hunter


Lucky Raspberry
Increased chance to fully recharge your Arcbolt Grenade on Arcbolt Grenade hits.
Guarantees a recharge on getting a full chain that hits four targets.
While just about everybody could appreciate the theoretically infinite grenades Lucky Raspberry could generate, its purely random nature made many people shy away from it. With this change, your input will now affect the outcome, so plan your throws accordingly.

St0mp-EE5
Increased benefits when using Strafe Jump and Triple Jump.
The usage rate of St0mp-EE5 in the Crucible was fairly good, but since it mostly affected High Jump, people were somewhat pigeonholed if they wanted to change up their air game, so the other double jump variants were tweaked to have more impact.

Young Ahamkara's Spine
Removed marking functionality.
Improved the Tripmine Grenade's blast radius and throw speed, and made it so your Tripmine Grenades are harder to destroy.
Solar ability hits now grant some Tripmine Grenade energy.
The marking functionality, while useful in some circumstances such as in the Crucible, did not have much merit in PvE, so we removed it to head in a better direction. Now, your Tripmine Grenades are punchier, and you can get access to them faster.


Titan

ACD/0 Feedback Fence
Now grants Fury Conductor stacks on melee hits instead of kills.
Fury Conductors now grants stacking melee damage resistance.
These changes were mostly aimed at making Fury Conductors better in PvE encounters. While the Feedback Fence could protect you from hordes of Thrall by keeping them staggered, it just wasn't that much use against something like a Hive Knight wielding a sword. The changes also make this Exotic better in the Crucible, but the solution of just shooting opponents still works.

Doomfang Pauldrons
Void melee kills now grant more Super energy.
Shield Throw hits will now extend the duration of your Super.
Titans have a lot of Exotics that help with punching things. To differentiate this one from the rest of the herd, we've increased the impact this Exotic has on your Super and on how you use it.

Dunemarchers
Reduced the time to activate Linear Actuators while you are sprinting to 1.5 seconds (down from 5 seconds).
Increased the damage of the chain lightning effect (+70% in PvP, 440% in PvE).
While the lightning effect of Dunemarchers was novel, the time needed to start it up and its fairly low impact led to many players simply seeing these as "the sprint pants." So, we've made the lightning much more deadly and frequent.


Warlock

Crown of Tempests
Collapsed the total number of stacks of Conduction Tines to 3 (with the same total effect), and each stack of Conduction Tines lowers the upkeep cost of Stormtrance.
Nezarec's Sin and this Exotic were quite similar, so we pushed harder on this Exotic for Stormcallers who want to invest heavily in ability use. Warlocks also don't have many Exotics that modify their Supers, and not receiving the full benefit of Conduction Tines during Stormtrance was a little disheartening, so we added a benefit during the Super's duration to alleviate that.

Karnstein Armlets
Removed melee hit effects (resilience/mobility/target highlighting).
Melee kills now instantly heal you, then grant continuous healing for 8 seconds.
In this iteration of Karnstein Armlets, we've simplified the Exotic to be about death and healing. Previously, the effect was split between hits and kills, providing inconsistent experiences. While the effect is much more basic now, it should be more reliable and more effective in most situations.

Starfire Protocol
Empowering Rift weapon damage hits now grant Fusion Grenade energy (20%).
Much as with the Lunafaction Boots, we felt like giving a bonus to players who decide to go on the offense with Empowering Rift, rather than playing it safe with Healing Rift.
titanmaster_race
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PSN is down!
spieg12
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AG
I've been playing since 6:45.

And the psn status says everything is working.
kill0509
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AG
Captain Sobel just hates you...
TheBruceWayne
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PSN: Crown___Black
Beezy2389
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AG
Feel free to join the clan

That's where most of our game invites are gonna come from.
Pac1698
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AG
I think we need to make some room in the clan. I checked earlier today and we are maxed out. Most of the players haven't been active since before the curse of Osiris.
Beezy2389
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AG
I kicked my other account off so we should be good for him but cleaning up would be good.
Pac1698
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AG
Look forward to running some raids and nightfall's with you!
atmdds03
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AG
If there is room I have one that wants in.
Beezy2389
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AG
I kicked like 12 people so he should be good to join.
koadie
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AG
If you need space you can kick me. Im going to try and get back to ps4 soon though. Its been too long since i ran wjth yall.
_________________________

Eph: 2:8
Beezy2389
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AG
D2 Checklist, I'm just gonna kick based on how long it's been since you've logged on. I kicked everyone who was at 9 months and there's still plenty of people to kick.
koadie
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AG
Totally fair, especially since I main PC now. Don't boot me from the friends list though!
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Eph: 2:8
Beezy2389
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AG
Plus, it's not like you can't join back up whenever. Only thing the kicked people will be missing is the clan engram from the week they rejoin, right?
koadie
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AG
I think so? I hopped in and out of clans on PC until I found a good comp group and was able to pick up clan engrams immediately. So, beats me.
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Eph: 2:8
FightinTexasAg15
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Faction Rally is back again this week
BreNayPop
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AG
Sounds fair
TheBruceWayne
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Can u send an invite to Spieg and I's friend PSN:CuernosLoco
Beezy2389
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AG
It says it can't find him. It's an open group so if he searches Texas Aggies PSN on Bungie.net he can request to join which will automatically add him.
koadie
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TheBruceWayne said:

Can u send an invite to Spieg and I's friend PSN:CuernosLoco
With this handle, if you're hunter doesn't look some way like batman, I'll be pissed.
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Eph: 2:8
FightinTexasAg15
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AG


July 17th Update:

Crucible Playlist Update
  • Quickplay
    • Increasing player configuration to 6v6 and updating the playlist description
    • Removing Supremacy from the pool of available game modes
    • Control
      • Updating Control win score to 150
      • Control Zones will initially be neutral
    • Clash
      • Updating Clash win score to 100
  • Competitive
    • Bomb Fuse timer in Countdown lowered from 40 seconds to 35 seconds
  • General
    • Rumble will become a full-time playlist
    • Supremacy will be added to the weekly featured playlist, updated to 6v6, and have a win score of 150
Crucible Ranks Update
  • Players will be able to earn Valor rank from additional playlists:
    • Competitive
    • Crucible Labs
    • Iron Banner
    • Trials of The Nine
  • Joining a game in progress will protect your Valor Win Streak for that game
    • If you lose: No penalties incurred to your Valor Win Streak
    • If you win: Valor Win Streak increases
  • Players will be matched using their Glory rank
    • This means your opponents will be of similar rank to you
    • The higher you climb, the tougher the opponent
  • Glory Loss Streaks will be re-tuned to be less punishing over time
    • Consecutive losses will decrease the Rank Points lost instead of increasing
    • Streaks will still cap out at 5
  • All Rank Streaks will no longer reset once they hit their cap

What You Get
We believe players will be chasing after three different pursuits in the summer Prestige raid lairs.
  • 400 Power Weapons: The only way to get 400 Power armor before Forsaken is by participating in the Summer Solstice event, but the only way to get 400 Power weapons before Forsaken is by completing Prestige Spire of Stars and Eater of Worlds. Every time you complete all the encounters in a Prestige raid lair that week, you will be rewarded a 400 Power raid weapon. This can be any raid weapon from Destiny 2, not just the weapons that drop in that raid lair.
  • Raid Armor Ornaments: Each Prestige raid lair has its own set of unique armor ornaments.
  • Exotic Masterwork Catalyst: Both raid lairs have a Masterwork catalyst that can be found only as a rare drop in the activity.
What You Do
Each week, there is a curated weapon suite and a global activity modifier for Spire of Stars and Eater of Worlds. The weapon set and modifier will be the same across both activities.
  • Curated weapon loadouts are based on weapon archetypes. So over the summer, you might see combinations that require you to equip Auto Rifle/Submachine Gun/Sniper Rifle or Scout Rifle/Hand Cannon/Rocket Launchers
    • Loadouts are not locked inside the Prestige raid lair. You can bring tons of different guns into a raid lair and swap between them at will as long as the gun meets the required curation. For example, if you were doing Spire of Stars and the loadout is [Auto Rifle/Submachine Gun/Sniper Rifle], you might want to use Surous Regime for Val Ca'uor Phase 1, but swap to Ghost Primus for Val Ca'uor Phase 2 so you can equip D.A.R.C.I. for boss damage.
  • We are shipping three activity modifiers that the raid lairs rotate between. Two of these modifies are brand new and were built from the ground up by the raid team to work in raids. The third is a fan favorite from Destiny 2: Prism.
  • Each of these modifiers is designed to provide Guardians with advantages over their enemies when they lean into it.
  • The goal of using these modifiers and loadouts is to change the way you engage with Prestige raiding each week. The first week, the modifier and weapon loadout might synergize really well with strategies and armor exotics you've been using for months. Next week, the modifier and weapon loadout might push you to explore the encounter in a different way and use different exotic armors (looking at you Lunafaction).

What items from Year 1 inventory will Collections track?
Collections include any weapon, armor piece, Ghost, ship, Sparrow, emblem, or shader available in Year 1 of Destiny 2.
Is there anything I can dismantle before Forsaken launches?
If you have an item in your inventory right now, you can safely discard it and retrieve it from Collections in September. This does not include consumables, so hang on to those if they matter to you.
If I dismantled something previously, will it be waiting in my Collections this September?
Your Collection will begin with every piece of gear that you were holding in inventory or within your vault upon the launch of Warmind. If you had dismantled an item prior to May 8, it will not be available within your Collections.
What items from Year 2 can be reacquired from Collections?
With the addition of random perk rolls to items starting in Year 2, we had to make a tough call for Collections. We investigated numerous options for gear with random perks: fixed Collections perks, buyback limits, reroll mechanics, and many othersbut each of these came with issues that impacted the Collections experience in a negative manner. Ultimately, we decided to disable purchase of all Year 2 randomly-rolled Legendary weapons and armor.
We don't like keeping some items from experiencing the full Collections treatment, so we're looking at a long-term solve for storing your exact perk rolls in Collections.
How much will it cost to reacquire items out of Collections?
We're currently working on costs for item acquisition and will have more information at a later date.
We have two main goals when deciding on reacquisition costs:
  • Reacquisition isn't a currency sink. We aren't trying to make you spend all of your hard-earned Glimmer. We just want to make sure the items you find out in the world still have value.
  • Players won't have to deal with currency conversions. For example, if a shader dismantles into Glimmer, it costs Glimmer to reacquire. If the shader came from Eververse, it will dismantle into Bright Dust, and therefore costs Bright Dust to reacquire. These same goals are true of all Collection items.
Note: A lot of you have been asking about the cost of shaders. We can say that they will have a cost to reacquire from Collections, but there will no longer be a cost to apply shaders to gear.
Here's a quick example: Let's say you just got that sweet Calus's Treasured shader to drop from the raid. You're able to apply it immediately at no cost. If you want that specific shader on all your armor, weapons, Ghost, ship, and Sparrow, you'll need to pay some Glimmer to reacquire a handful of copies straight out of Collections.
spieg12
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AG
Believe me he'll try. He's all about batman.
TheBruceWayne
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Thanks
TheBruceWayne
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For sure
FightinTexasAg15
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AG
Cool theory about what the summer solstice event will be
Beezy2389
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AG
Huh, so the full Destiny 2 game is free for new players on PlayStation this weekend. Don't know if they'll have to buy it after the weekend to keep playing though
koadie
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AG
I'm fairly confident it's just this weekend.
_________________________

Eph: 2:8
titanmaster_race
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Raid tonight? Let's do it
TheBruceWayne
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Who's down for some raids on Wednesday with spieg and I?
titanmaster_race
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TheBruceWayne said:

Who's down for some raids on Wednesday with spieg and I?


If it's in the evening I'm down
 
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