*****Official Destiny 2 PS4 Thread*****

210,020 Views | 2624 Replies | Last: 6 yr ago by kill0509
FightinTexasAg15
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AG
That's intense!
Beezy2389
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AG
BreNayPop
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AG
I want to believe itll be worth it... i just dont. That music is awesome tho.
Beezy2389
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AG
So I know of two things that I'm extremely excited for. One that's probably been mentioned here and the other that definitely hasn't been mentioned. I'll post what they are later.
titanmaster_race
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BreNayPop said:

I want to believe itll be worth it... i just dont. That music is awesome tho.


Same. I honestly have almost no desire to pick destiny back up. Destiny 1 might be one of my all time favorite games, and our clan is fantastic, which makes my current lack of desire extra sad.

Just having too much fun with Far Cry 5 to want to give D2 a third chance.
CoppellAg93
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AG
Guess my afternoon plans have been made for me.
Beezy2389
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AG

Beezy2389
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AG
What would it take for Destiny to pull you back in?
Beezy2389
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AG
Story Opening Cinematic
Beezy2389
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AG


haven't listened yet but bunch of lore guys
Beezy2389
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AG
https://www.bungie.net/en/News/Article/46849


Warmind Launch
  • Warmind is now available
  • Season 3 has begun

Player Character
General
  • Players who own Warmind may now reach level 30 and Power level 385

Emotes
  • Multi-emote is now available, and players can now configure all four emote options with player-selected emotes
  • Emotes are now stored on the Multi-Emote page of the character inventory
  • The emote collection has been removed from the Vault, as emotes are now stored on the character

Sandbox
Abilities
  • Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)
Exotic Weapons General
  • Implemented Exotic Masterwork weapons
Exotic Kinetic Weapons
  • Sweet Business
    • Increased the ammo gained when players pick up Kinetic ammo
    • Increased ammo inventory
  • Vigilance Wing
    • Recovery is set to maximum while the Last Stand perk is active
  • The Jade Rabbit
    • +20 stability
  • Rat King
    • Enhanced the total stat benefits of running with a pack
    • Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player
    • The Rat Pack perk can now activate and stack while Rat King is stowed
    • Added HUD notification text for when the Rat Pack perk is active
    • Increased ammo inventory
    • Added full auto
  • Crimson
    • Refined damage, rate of fire, and recovery time between bursts
    • Increased ammo inventory
  • Sturm and Drang
    • Sturm
      • Increased base stability stat
      • Overcharged rounds from Drang now deal 80% bonus damage
      • Added HUD status notification and visual feedback for when the magazine is overcharged
    • Drang
      • Kills with Drang reload Sturm and add one overcharged round even if Sturm's mag is not full
      • Increased magazine size
      • Now has the Rampage perk
Exotic Energy Weapons
  • Hard Light
    • Can now be manually reloaded to change the damage type
    • Hits after its rounds bounce now deal double damage
  • Graviton Lance
    • Now fires two-round bursts
    • Increased stability
    • Reduced recoil on its final round in a burst
    • Cosmology explosion deals more damage
    • Cosmology explosion now spawns secondary Void projectiles
    • Enemies eliminated float up and back, detonating closer to their death location
    • Improved aim assist
  • Skyburner's Oath
    • +10 aim assist
    • +30 increased handling
    • Now has the Explosive Payload perk
    • Hip fire now lobs slower-moving projectiles with tracking
  • Riskrunner
    • Now deals more damage while Arc Conductor is active
    • Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player's hands
    • Arc damage resistance is now enabled against Guardians in the Crucible
    • Arc Conductor can be activated while the weapon is stowed
    • Added Arc FX to the player while Arc Conductor is active
  • Sunshot
    • Increased damage and radius of kill explosion
  • Coldheart
    • Damage now ramps up faster
    • Reduced incoming flinch
    • Increased precision modifier to 1.4x (was 1.05x)
  • Prometheus Lens
    • Increased magazine size to 100 rounds
    • Deals more area damage and less beam damage
    • Increased precision modifier to 1.4x (was 1.05x)
  • Fighting Lion
    • Deals more blast damage and less direct hit damage
    • Increased ammo inventory
    • Increased spawn ammo
    • Kills with this weapon guarantee Energy ammo drops
Exotic Power Weapons
  • Tractor Cannon
    • Weapon damage now suppresses targets
    • Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds
  • D.A.R.C.I.
    • Reduced flinch
    • Reduced zoom on scope
    • Increased precision damage to locked-on targets (up to 4x)
    • Increased aim assist
  • Borealis
    • Reduced flinch
    • After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine
  • The Prospector
    • Grenades now stick to surfaces
    • Grenades now cause burn damage over time
Weapon Perks
  • Pulse Monitor
    • Now reloads 35% of the magazine (up from 17.5%)
    • Now can activate while the weapon is not equipped
  • Precision Frame
    • Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons
    • The pattern is now more consistent as the weapon kicks
    • Lightweight Grenade Launchers
    • Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel
Legendary Weapons
  • Precision Hand Cannons
    • Adjusted the ADS firing animation
  • Linear Fusion Rifles
    • Increased precision damage modifier to 2.0x (was 1.5x)

Activities
PvE
  • Changes to outgoing player damage scaling vs. higher-level combatants
    • Higher-level combatants take longer to kill if you're below their level
    • Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta
    • Over-level combatants continue to increase in difficulty up to 50 Power levels above the player
    • When enemies are 50 Power levels or higher above a player, they will be immune to damage
    • Over-level, immune combatants will display a "??" icon in their nameplate
    • Updated the damage dealt to combatant Energy shields from the following weapon damage types:
    • 3x damage dealt from Energy weapons of a matching damage type
    • 2x damage dealt from Energy weapons of a nonmatching damage type
    • No bonus damage from Kinetic weapons
Strikes
  • Heroic strikes now feature rotating modifiers:
    • At any given time, the following will be active on the Heroic strikes playlist:
    • 1x Elemental Burn (weekly rotation)
    • 1x Advantage (daily rotation)
    • 1x Disadvantage (daily rotation)
    • In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty
  • Legendary Nightfall Strike Challenge Card
    • Can be obtained from Xr (at no cost) by replacing your Rare Challenge Card
    • The Legendary tier adds additional slots for new Advantages and Disadvantages
  • Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes "A Garden World" and "Savathn's Song"
  • Fixed an issue where the Nightfall score summary was only displaying kills since last death
  • Now displays the score for entire activity completion
  • Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met
  • Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas
Raid
  • Weekly lockouts for raid rewards are now class-based
  • Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week
Tower
  • Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner
  • Increased Vault size from 200 items to 300 items
  • Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris
  • Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury

Items and Economy
General
  • Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before
  • Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch
  • Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic (???? this was a thing????)
  • Fixed an issue with slow load times for Uncommon gear
  • Mods and shaders can now be dismantled from the Item Details screen
  • Items can now be dismantled from the Postmaster and the Vault
  • Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded
Character Inventory
  • Created a "Pursuits" category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests
    • Items in the Pursuits category are specific to each character and not shared across the account
Eververse
  • Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone
  • Increased the number of items available for purchase via Bright Dust from 14 to 18
  • Additional slots will feature shaders and transmat effects
  • Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full
  • Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen
  • Added the Prismatic Matrix to Eververse
    • At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available
    • An account's first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix
    • Players may hold up to three Prismatic Facets at a time
    • Additional activations may be purchased for 200 Silver each
    • This item inventory is based on a knockout list and will not drop duplicates
    • Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list

Clans
Progression
  • A new set of clan perks is available for you to earn in Season 3
  • A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2
Clan Engrams
  • Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons

    • These now grant Crucible and Vanguard rewards
  • Clan Engrams no longer grant rewards above the player's level when reaching 340 Power

    • The Nightfall and Crucible clan engrams will grant rewards up to 340 Power
Guided Games
  • A new set of Guided Games tickets has been granted to all players
  • Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide
  • The emblem rewards an aura for 14 days when completing a raid as a Guide
  • Once a week while the aura is active, guiding a raid to completion grants a Bright Engram

Crucible
General
  • Private Matches are now available to all players
  • Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches
  • Added a Crucible ranking system (see details here)
  • Added a fireteam matchmaking system (see details here)
Maps
  • Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists
  • New Warmind maps: Meltdown and Solitude
  • Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale
  • Added kill volumes to the Burnout to prevent players from escaping the intended playable space
  • Fixed a cinematic camera point on the Dead Cliffs for 6v6
Game Modes
  • Added "Doubles" to the Weekly Rotating playlist

Audio
Settings
  • Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (Help Article)
    • SFX Volume
    • Dialogue/Cinematics Volume
    • Music Volume
    • Chat Volume
Beezy2389
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AG
And I'm in...
Beezy2389
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AG
And no clue if it's related to the update or something since the last time I've tried but I can't create a PSN party anymore. Error NP-31970-0
titanmaster_race
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Beezy2389 said:

What would it take for Destiny to pull you back in?


Few things off the top of my head:

-Huge pullback on the priority given to the Eververse
-Get rid of 4v4 crucible (saw IB has 6v6 now which is awesome)
-New raid. Not a lair.
-expand on the lore in an easily accessible way
titanmaster_race
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I'll probably come play this new DLC for at least a bit. But likely not play regularly again until the September release (assuming it is a Taken King-esque expansion).

Don't want to sound like a pretentious butt who's too good for Destiny anymore, but these are my current expectations. I love playing with you guys though, and am open to having my opinion changed.
BreNayPop
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AG
Gameplay needs to return to D1 style... all the rest of the PVE stuff needs the work they are putting in plus the stuff mentioned above.
koadie
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AG
Started it, have yet to finish it
_________________________

Eph: 2:8
FightinTexasAg15
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AG
The campaign is pretty short but it's fun. Graviton Lance feels amazing now
Beezy2389
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AG
also, is DIM down for everyone still?
FightinTexasAg15
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AG
Yeah
Beezy2389
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AG
So the fix is to just log in with all your characters. Works, just tried it.
kill0509
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AG
Has anyone checked to see if Spieg is handling the new soundtrack, well?
titanmaster_race
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Does Tess' icon not stop blinking when you're in the tower now?
Beezy2389
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AG
So there's a rat pack glitch that gives you the fast fire rate for any gun....including curtain call...

Beezy2389
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AG
"Hey you suuuure you don't want to buy something?"
spieg12
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AG
Well, let's just say I sat at the title screen for a good long while. As much as I don't like this game for all its failings, my god the music is unbelievable.
titanmaster_race
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Spoiler for those who haven't finished the campaign yet:

Xol is a worm god. One of the beings that have oryx and his two sisters their powers that enabled them to become gods and lead the Hive on their march across the universe, destroying countless species along the way.

And we killed it with a javelin in a campaign mission? That feels very wrong.
Beezy2389
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AG
Xol is supposed to be the weakest of the 5 worm gods and the Valkyrie is supposed to be the invention of the most dangerous weapon in the solar system...that's all I got though
Pac1698
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AG
And don't forget that "Guardians make their own fate". So there's that too.
Bulldog73
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AG
Better post to get this thread back on the watchlist.
Saxsoon
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AG
I will be back on but also have god of war and grad school. Still never finished he original raid
titanmaster_race
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Beezy2389
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AG
Haha love the One Punch Man nod
FightinTexasAg15
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AG
The new expansion has been fun but I think they messed up a little on the way they've made the progression system work now.
koadie
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AG
I've heard that from news outlets too.
_________________________

Eph: 2:8
 
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